Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Pawn | +-- Engine.Vehicle | +-- Onslaught.ONSWeaponPawn | +-- Onslaught.ONSStationaryWeaponPawn | +-- Onslaught.ONSManualGunPawn
Constants Summary |
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Inherited Contants from Onslaught.ONSWeaponPawn |
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FilterFrames |
Variables Summary |
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Inherited Variables from Onslaught.ONSStationaryWeaponPawn |
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bPowered, DestructionEffectClass, RespawnTime |
Functions Summary | ||
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ActivateOverlay (bool bActive) |
Functions Detail |
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Defaultproperties |
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defaultproperties { GunClass=Class'Onslaught.ONSManualGun' CameraBone="TurretCockpit" DrivePos=(X=-50.000000,Z=48.000000) EntryRadius=175.000000 FPCamPos=(X=-27.000000,Z=26.000000) TPCamDistance=450.000000 TPCamLookat=(X=-200.000000,Z=220.000000) DriverDamageMult=0.000000 HUDOverlayClass=Class'Onslaught.ONSManualGunOverlay' HUDOverlayOffset=(X=60.000000,Z=-25.000000) HUDOverlayFOV=45.000000 HealthMax=450.000000 Health=450 StaticMesh=StaticMesh'ONSDeadVehicles-SM.MANUALbaseGunDEAD' Mesh=SkeletalMesh'ONSWeapons-A.NewManualGun' bPathColliding=Wahr } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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