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class ONSPRVSideGunMuzzleFlash extends Emitter; defaultproperties { Begin Object Class=MeshEmitter Name=MeshEmitter2 StaticMesh=StaticMesh'AW-2004Particles.Weapons.ONSMuzzleFlash' RenderTwoSided=Wahr UseColorScale=Wahr RespawnDeadParticles=Falsch SpinParticles=Wahr UseSizeScale=Wahr UseRegularSizeScale=Falsch UniformSize=Wahr AutomaticInitialSpawning=Falsch TriggerDisabled=Falsch ResetOnTrigger=Wahr ColorScale(1)=(RelativeTime=0.400000,Color=(B=255,G=128,R=64)) ColorScale(2)=(RelativeTime=0.600000,Color=(B=255,G=128,R=64)) ColorScale(3)=(RelativeTime=1.000000) CoordinateSystem=PTCS_Relative MaxParticles=1 UseRotationFrom=PTRS_Actor SpinsPerSecondRange=(Z=(Min=1.000000,Max=1.000000)) StartSpinRange=(Z=(Max=1.000000)) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000) StartSizeRange=(X=(Min=-1.000000,Max=-1.500000)) InitialParticlesPerSecond=500.000000 DrawStyle=PTDS_Regular LifetimeRange=(Min=0.100000,Max=0.100000) End Object Emitters(0)=MeshEmitter'Onslaught.ONSPRVSideGunMuzzleFlash.MeshEmitter2' bNoDelete=Falsch } |
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