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Onslaught.ONSPRVSideGunMuzzleFlash


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class ONSPRVSideGunMuzzleFlash extends Emitter;

defaultproperties
{
     Begin Object Class=MeshEmitter Name=MeshEmitter2
         StaticMesh=StaticMesh'AW-2004Particles.Weapons.ONSMuzzleFlash'
         RenderTwoSided=Wahr
         UseColorScale=Wahr
         RespawnDeadParticles=Falsch
         SpinParticles=Wahr
         UseSizeScale=Wahr
         UseRegularSizeScale=Falsch
         UniformSize=Wahr
         AutomaticInitialSpawning=Falsch
         TriggerDisabled=Falsch
         ResetOnTrigger=Wahr
         ColorScale(1)=(RelativeTime=0.400000,Color=(B=255,G=128,R=64))
         ColorScale(2)=(RelativeTime=0.600000,Color=(B=255,G=128,R=64))
         ColorScale(3)=(RelativeTime=1.000000)
         CoordinateSystem=PTCS_Relative
         MaxParticles=1
         UseRotationFrom=PTRS_Actor
         SpinsPerSecondRange=(Z=(Min=1.000000,Max=1.000000))
         StartSpinRange=(Z=(Max=1.000000))
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
         StartSizeRange=(X=(Min=-1.000000,Max=-1.500000))
         InitialParticlesPerSecond=500.000000
         DrawStyle=PTDS_Regular
         LifetimeRange=(Min=0.100000,Max=0.100000)
     End Object
     Emitters(0)=MeshEmitter'Onslaught.ONSPRVSideGunMuzzleFlash.MeshEmitter2'

     bNoDelete=Falsch
}

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Class file time: Fr 30.3.2007 08:43:54.000 - Creation time: Mo 16.4.2007 11:20:51.437 - Created with UnCodeX