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//----------------------------------------------------------- // //----------------------------------------------------------- class ONSPRVSideGunPawn extends ONSWeaponPawn; function bool StopWeaponFiring() { if ( bWeaponIsAltFiring && (Bot(Controller) != None) ) { Gun.CalcWeaponFire(); Gun.AltFire(Controller); } return Super.StopWeaponFiring(); } defaultproperties { GunClass=Class'Onslaught.ONSPRVSideGun' ExitPositions(0)=(Y=165.000000,Z=100.000000) ExitPositions(1)=(Y=-165.000000,Z=100.000000) ExitPositions(2)=(Y=165.000000,Z=-100.000000) ExitPositions(3)=(Y=-165.000000,Z=-100.000000) EntryPosition=(X=40.000000,Y=50.000000,Z=-100.000000) EntryRadius=170.000000 FPCamPos=(Z=20.000000) TPCamDistance=150.000000 TPCamLookat=(X=0.000000,Z=50.000000) DriverDamageMult=0.400000 VehiclePositionString="in a HellBender's side turret" VehicleNameString="HellBender Side Turret" } |
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