| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- Engine.Vehicle
|
+-- Onslaught.ONSWeaponPawn
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+-- Onslaught.ONSPRVSideGunPawn
| Constants Summary |
|---|
| Inherited Contants from Onslaught.ONSWeaponPawn |
|---|
| FilterFrames |
| Variables Summary |
|---|
| Structures Summary |
|---|
| Inherited Structures from Engine.Vehicle |
|---|
| SVehicleIcon |
| Functions Summary | ||
|---|---|---|
![]() | bool | StopWeaponFiring () |
| Functions Detail |
|---|
StopWeaponFiring Source code| Defaultproperties |
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defaultproperties { GunClass=Class'Onslaught.ONSPRVSideGun' ExitPositions(0)=(Y=165.000000,Z=100.000000) ExitPositions(1)=(Y=-165.000000,Z=100.000000) ExitPositions(2)=(Y=165.000000,Z=-100.000000) ExitPositions(3)=(Y=-165.000000,Z=-100.000000) EntryPosition=(X=40.000000,Y=50.000000,Z=-100.000000) EntryRadius=170.000000 FPCamPos=(Z=20.000000) TPCamDistance=150.000000 TPCamLookat=(X=0.000000,Z=50.000000) DriverDamageMult=0.400000 VehiclePositionString="in a HellBender's side turret" VehicleNameString="HellBender Side Turret" } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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