Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

OnslaughtFull.FX_IonPlasmaTank_AimLaser


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
//=============================================================================
// FX_IonPlasmaTank_AimLaser
//=============================================================================
// Created by Laurent Delayen (C) 2003 Epic Games
//=============================================================================

class FX_IonPlasmaTank_AimLaser extends FX_Turret_IonCannon_LaserBeam;

var ONSHoverTank_IonPlasma_Weapon   WeaponOwner;

replication
{
    unreliable if ( Role == ROLE_Authority && bNetInitial && bNetOwner )
        WeaponOwner;
}

simulated function SetWeaponOwner()
{
    WeaponOwner = ONSHoverTank_IonPlasma_Weapon(Owner);
}

simulated function UpdateBeamLocation()
{
    if ( WeaponOwner != None )
        WeaponOwner.UpdateLaserBeamLocation(StartLocation, EndLocation);
}

defaultproperties
{
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: Fr 30.3.2007 08:44:00.000 - Creation time: Mo 16.4.2007 11:20:47.312 - Created with UnCodeX