OnslaughtFull.ONSHoverTank_IonPlasma_Weapon
- Extends
- ONSHoverTankCannon
Core.Object
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+-- Engine.Actor
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+-- Onslaught.ONSWeapon
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+-- Onslaught.ONSHoverTankCannon
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+-- OnslaughtFull.ONSHoverTank_IonPlasma_Weapon
Inherited Variables from Onslaught.ONSWeapon |
AIInfo[2], AimLockReleaseTime, AimTraceRange, AltFireForce, AltFireInterval, AltFireProjectileClass, AltFireSoundClass, AltFireSoundRadius, AltFireSoundVolume, AmbientEffectEmitter, AmbientEffectEmitterClass, AmbientSoundScaling, bActive, bAimable, bAmbientAltFireSound, bAmbientFireSound, bCallInstigatorPostRender, bCorrectAim, bDoOffsetTrace, bDualIndependantTargeting, bForceCenterAim, bInheritVelocity, bInstantFire, bInstantRotation, bIsAltFire, bIsRepeatingFF, BlueSkin, bReflective, bShowAimCrosshair, bShowChargingBar, CurrentAim, CurrentHitLocation, DamageMax, DamageMin, DamageType, DebugInfo, DualFireOffset, EffectEmitter, EffectEmitterClass, FireCountdown, FireForce, FireInterval, FireIntervalAimLock, FireSoundClass, FireSoundPitch, FireSoundRadius, FireSoundVolume, FlashCount, FlashEmitter, FlashEmitterClass, GunnerAttachmentBone, HitCount, LastHitLocation, LastRotation, Momentum, OldFlashCount, OldHitCount, PitchBone, PitchDownLimit, PitchUpLimit, ProjectileClass, Projectiles, RedSkin, RotateSound, RotateSoundThreshold, RotationsPerSecond, SavedFireProperties[2], ShakeOffsetMag, ShakeOffsetRate, ShakeOffsetTime, ShakeRotMag, ShakeRotRate, ShakeRotTime, Spread, Team, TraceRange, WeaponFireAttachmentBone, WeaponFireLocation, WeaponFireOffset, WeaponFireRotation, WeaponOffset, YawBone, YawConstraintDelta, YawEndConstraint, YawStartConstraint |
Inherited Functions from Onslaught.ONSWeapon |
AdjustAim, AltFire, AttemptFire, BestMode, CalcWeaponFire, CanAttack, CeaseFire, ChargeBar, ClientPlayForceFeedback, ClientSpawnHitEffects, ClientStartFire, ClientStopFire, Destroyed, DestroyEffects, DisplayDebug, DoCombo, Fire, FlashMuzzleFlash, InitEffects, LimitPitch, MaxRange, OwnerEffects, PostBeginPlay, PostNetBeginPlay, SetFireRateModifier, SetGRI, SetTeam, ShakeView, SimulateTraceFire, SpawnBeamEffect, SpawnHitEffects, SpawnProjectile, StaticPrecache, StopForceFeedback, TraceFire, WeaponCeaseFire |
var int BeamCount;
var bool bFireMode;
var bool bHoldingFire;
var float MaxHoldTime;
var int OldBeamCount;
var float ShockMomentum;
var float ShockRadius;
var float StartHoldTime;
ONSHoverTank_IonPlasma_Weapon
AltFire ProjectileFireMode Source code
event bool AttemptFire (
Controller C,
bool bAltFire )
CeaseFire ProjectileFireMode Source code
simulated function float ChargeBar ( )
ClientStartFire ProjectileFireMode Source code
simulated function ClientStartFire (
Controller C,
bool bAltFire )
ClientStopFire ProjectileFireMode Source code
simulated function ClientStopFire (
Controller C,
bool bWasAltFire )
simulated function Destroyed ( )
Fire ProjectileFireMode Source code
simulated event FlashMuzzleFlash ( )
simulated function bool IsAltFire ( )
function KillLaserBeam ( )
function PlayChargeUp ( )
function PlayFiring ( )
function PlayRelease ( )
simulated function ShakeView ( )
function SpawnLaserBeam ( )
Timer ProjectileFireMode Source code
simulated function Timer ( )
UpdateLaserBeamLocation Source code
simulated function UpdateLaserBeamLocation (
out vector Start,
out vector HitLocation )
defaultproperties
{
BeamEffectClass=Class'OnslaughtFull.ONSHoverTank_IonPlasma_BeamFire'
MaxHoldTime=2.000000
ShockMomentum=750.000000
ShockRadius=1792.000000
ChargingSound=Sound'AssaultSounds.AssaultRifle.IonPowerUp'
ShockSound=Sound'ONSVehicleSounds-S.AVRiL.AvrilFire01'
RedSkin=None
BlueSkin=None
FireInterval=1.500000
AltFireInterval=1.500000
EffectEmitterClass=None
FireSoundClass=Sound'WeaponSounds.BaseImpactAndExplosions.BExplosion5'
DamageMin=0
DamageMax=0
TraceRange=20000.000000
ProjectileClass=None
AIInfo(0)=(WarnTargetPct=0.990000,RefireRate=0.990000)
Mesh=SkeletalMesh'AS_VehiclesFull_M.IonTankTurretSimple'
SoundPitch=112
SoundRadius=512.000000
}
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Creation time: Mo 16.4.2007 11:20:26.218 - Created with
UnCodeX