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//----------------------------------------------------------- // //----------------------------------------------------------- class ONSMASSideGunPawn extends ONSWeaponPawn; defaultproperties { GunClass=Class'OnslaughtFull.ONSMASSideGun' CameraBone="Object83" bDrawDriverInTP=Falsch ExitPositions(0)=(Y=-365.000000,Z=200.000000) ExitPositions(1)=(Y=365.000000,Z=200.000000) ExitPositions(2)=(Y=-365.000000,Z=-100.000000) ExitPositions(3)=(Y=365.000000,Z=-100.000000) EntryPosition=(Z=-150.000000) EntryRadius=130.000000 FPCamViewOffset=(X=5.000000,Z=35.000000) TPCamDistance=100.000000 TPCamLookat=(X=0.000000,Z=110.000000) DriverDamageMult=0.100000 VehiclePositionString="in a Leviathan turret" VehicleNameString="Leviathan Turret" } |
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