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//----------------------------------------------------------- // //----------------------------------------------------------- class ONSMASSideGun extends ONSWeapon; static function StaticPrecache(LevelInfo L) { L.AddPrecacheMaterial(Material'AW-2004Particles.Weapons.PlasmaStar'); L.AddPrecacheMaterial(Material'AW-2004Particles.Weapons.PlasmaHead'); L.AddPrecacheMaterial(Material'AW-2004Particles.Weapons.SmokePanels1'); L.AddPrecacheMaterial(Material'AW-2004Particles.Weapons.PlasmaStar2'); L.AddPrecacheMaterial(Material'EpicParticles.Flares.FlashFlare1'); } simulated function UpdatePrecacheMaterials() { Level.AddPrecacheMaterial(Material'AW-2004Particles.Weapons.PlasmaStar'); Level.AddPrecacheMaterial(Material'AW-2004Particles.Weapons.PlasmaHead'); Level.AddPrecacheMaterial(Material'AW-2004Particles.Weapons.SmokePanels1'); Level.AddPrecacheMaterial(Material'AW-2004Particles.Weapons.PlasmaStar2'); Level.AddPrecacheMaterial(Material'EpicParticles.Flares.FlashFlare1'); Super.UpdatePrecacheMaterials(); } defaultproperties { YawBone="Object83" PitchBone="Object83" PitchUpLimit=15000 WeaponFireAttachmentBone="Object85" GunnerAttachmentBone="Object83" WeaponFireOffset=20.000000 DualFireOffset=10.000000 bDoOffsetTrace=Wahr FireInterval=0.150000 AltFireInterval=0.150000 FireSoundClass=Sound'ONSVehicleSounds-S.LaserSounds.Laser17' AltFireSoundClass=Sound'ONSVehicleSounds-S.LaserSounds.Laser17' FireForce="Laser01" AltFireForce="Laser01" DamageType=Class'Onslaught.DamTypePRVLaser' DamageMin=25 DamageMax=25 ProjectileClass=Class'OnslaughtFull.ONSMASPlasmaProjectile' Mesh=SkeletalMesh'ONSFullAnimations.MASPassengerGun' } |
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