Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 |
class DamTypeSkaarjProj extends DamageType abstract; static function GetHitEffects(out class<xEmitter> HitEffects[4], int VictemHealth ) { HitEffects[0] = class'HitSmoke'; } defaultproperties { DeathString="%o was scorched by a skaarj." bDetonatesGoop=Wahr KDamageImpulse=10000.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |