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Engine.xEmitter

Extends
Actor
Modifiers
native placeable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.xEmitter

Direct Known Subclasses:

AlienBloodExplosion, BelchFlames, BioMuzFlash1st, BloodExplosion, BloodJet, BloodSplat, BloodSpurt, BlueSparks, BotBloodExplosion, BotSparks, ChildBlueSparks, ChildLightningBolt, ClassicBulletTrail, ComboActivation, FastBotSparks, FlashExplosion, ForceRing, ForceRingA, GoopSmoke, GoopSparks, GrenadeSmokeTrail, HitFlame, HitFlameBig, HitSmoke, ImpactDust, IonCore, IonLightBeam, IonShaft, LightningBolt, LightningCharge, LightningCharge3rd, LinkBeamChild, LinkBeamEffect, LinkBoltEffect, LinkMuzFlashBeam1st, LinkMuzFlashBeam3rd, LinkMuzFlashProj1st, LinkMuzFlashProj3rd, LinkProjEffect, LinkProjSparks, LinkProtSphere, LinkSmoke, LinkSparks, MinigunMuzFlash1st, MinigunMuzFlash3rd, NewLightningBolt, OffensiveEffect, PainterBeamEffect, PainterBeamSpot, pclImpactSmoke, pclMuzFlashA, pclRedSmoke, pclSmallSmoke, pclSmoke, Rain, RegenCrosses, RocketExplosion, RocketMuzFlash1st, RocketMuzFlash3rd, RocketSmokeRing, RocketTrailSmoke, ShellSpewer, ShieldCharge, ShieldSparks, ShockAltExplosion, ShockBeamCoil, ShockBeamEffect, ShockBeamMuzFlash, ShockBoltEffect, ShockComboCore, ShockComboExpRing, ShockComboFlare, ShockComboFlash, ShockComboSparkles, ShockComboWiggles, ShockExplosion, ShockExplosionCore, ShockImpactFlare, ShockImpactRing, ShockMuzFlash, ShockMuzFlash3rd, ShockProjElec, ShockProjMuzFlash, ShockProjMuzFlash3rd, ShockProjSparkles, SkaarjSparkles, SpeedTrail, Tracer, TransBeaconSparks, TransDeRes, TransEffect, TransFlareBlue, TransRecallEffect, WallSparks, WillowWhisp

Constants Summary
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ
Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Standalone, RF_Transactional, RF_Transient

Variables Summary
boolbCallPreSpawn
boolblockOnNet
intExpire
intmAtLeastOneFrame
BoxmBounds
intmbSpinningNodes
xEmittermChildEmitter
vectormDir
intmHeadIndex
floatmInvTileCols
vectormLastPos
vectormLastVector
intmNumActivePcl
intmNumSprings
intmNumUpdates
intmpAttenFunc
floatmPauseTimer
pointermpIterator
pointermpParticles
pointermpSprings
floatmRegenBias
floatmRegenTimer
intmRenderableVerts
planemSphere
floatmT
floatmTexU
floatmTexV
floatmTime
floatmTotalTiles
floatmWavePhaseA
floatmWavePhaseB
intSystemHandle
Force
boolbForceAffected
pclBeam
floatmBendStrength
floatmWaveAmplitude
floatmWaveFrequency
boolmWaveLockEnd
floatmWaveShift
PclEmitter
boolbSuspendWhenNotVisible
NamemChildName
floatmDelayRange[2]
floatmLifeRange[2]
intmMaxParticles
ExParticleTypesmParticleType
boolmRegen
floatmRegenDist
floatmRegenOffTime[2]
floatmRegenOnTime[2]
boolmRegenPause
floatmRegenRange[2]
NamemSourceActor
ExSpawningTypesmSpawningType
intmStartParticles
StaticMeshActorSourceStaticMesh
PclMovement
floatmAirResistance
floatmAttraction
floatmColElasticity
boolmCollision
boolmColMakeSound
vectormDirDev
floatmMassRange[2]
floatmOwnerVelocityFactor
vectormPosDev
boolmPosRelative
vectormSpawnVecA
vectormSpawnVecB
floatmSpeedRange[2]
floatmSpinRange[2]
PclSoftBody
floatspringD
floatspringK
floatspringMaxCompress
floatspringMaxStretch
PclVisuals
EAttenFuncmAttenFunc
floatmAttenKa
floatmAttenKb
boolmAttenuate
colormColorRange[2]
boolmDistanceAtten
floatmGrowthRate
TexturemLifeColorMap
StaticMeshmMeshNodes[8]
intmNumTileColumns
intmNumTileRows
TexturemPosColorMapXY
TexturemPosColorMapXZ
boolmRandMeshes
boolmRandOrient
boolmRandTextures
floatmSizeRange[2]
boolmTileAnimation
boolmUseMeshNodes
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[7], Outer

Enumerations Summary
EAttenFunc
ATF_LerpInOut, ATF_ExpInOut, ATF_SmoothStep, ATF_Pulse, ATF_Random, ATF_None,
ExParticleTypes
PT_Sprite, PT_Stream, PT_Line, PT_Disc, PT_Mesh, PT_Branch, PT_Beam,
ExSpawningTypes
ST_Sphere, ST_Line, ST_Disc, ST_Cylinder, ST_AimedSphere, ST_StaticMesh, ST_Explode, ST_ExplodeRing, ST_OwnerSkeleton, ST_Test,
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode
Inherited Enumerations from Core.Object
EAxis, ECamOrientation, EDetailMode, EDrawPivot, ESheerAxis

Structures Summary
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr
Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector

Functions Summary
functionfloat ClampToMaxParticles (float InPart)
event CollisionSound ()
function PrecacheContent (LevelInfo Level)
event PreSpawned ()
event Trigger (Actor Other, Pawn EventInstigator)
function UpdatePrecacheMaterials ()
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllObjects, Asc, Asin, Atan, BeginState, Caps, Ceil, Chr, Clamp, ClassIsChildOf, ClearConfig, ClockwiseFrom, Cos, Created, Cross, Disable, Divide, Dot, DynamicLoadObject, EatStr, Enable, EndState, Eval, Exp, FClamp, FindObject, FMax, FMin, FRand, GetAxes, GetEnum, GetItemName, GetPerObjectNames, GetPropertyText, GetReferencers, GetStateName, GetUnAxes, GotoState, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Invert, IsA, IsInState, IsOnConsole, IsSoaking, Left, Len, Lerp, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, PlatformIs64Bit, PlatformIsMacOS, PlatformIsUnix, PlatformIsWindows, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RandRange, Repl, ReplaceText, ResetConfig, Right, RotRand, Round, SaveConfig, SetPropertyText, Sin, Smerp, Split, Sqrt, Square, StaticClearConfig, StaticSaveConfig, StopWatch, StrCmp, Tan, VRand, VSize, Warn, ^, ^^, |, ||, ~, ~=


Variables Detail

bCallPreSpawn Source code

var bool bCallPreSpawn;

blockOnNet Source code

var bool blockOnNet;

Expire Source code

var transient int Expire;

mAtLeastOneFrame Source code

var transient int mAtLeastOneFrame;

mBounds Source code

var transient Box mBounds;

mbSpinningNodes Source code

var transient int mbSpinningNodes;

mChildEmitter Source code

var xEmitter mChildEmitter;

mDir Source code

var transient vector mDir;

mHeadIndex Source code

var transient int mHeadIndex;

mInvTileCols Source code

var transient float mInvTileCols;

mLastPos Source code

var transient vector mLastPos;

mLastVector Source code

var transient vector mLastVector;

mNumActivePcl Source code

var transient int mNumActivePcl;

mNumSprings Source code

var transient int mNumSprings;

mNumUpdates Source code

var transient int mNumUpdates;

mpAttenFunc Source code

var int mpAttenFunc;

mPauseTimer Source code

var transient float mPauseTimer;

mpIterator Source code

var transient pointer mpIterator;

mpParticles Source code

var transient pointer mpParticles;

mpSprings Source code

var transient pointer mpSprings;

mRegenBias Source code

var transient float mRegenBias;

mRegenTimer Source code

var transient float mRegenTimer;

mRenderableVerts Source code

var transient int mRenderableVerts;

mSphere Source code

var transient plane mSphere;

mT Source code

var transient float mT;

mTexU Source code

var transient float mTexU;

mTexV Source code

var transient float mTexV;

mTime Source code

var transient float mTime;

mTotalTiles Source code

var transient float mTotalTiles;

mWavePhaseA Source code

var transient float mWavePhaseA;

mWavePhaseB Source code

var transient float mWavePhaseB;

SystemHandle Source code

var transient int SystemHandle;

Force

bForceAffected Source code

var(Force) bool bForceAffected;

pclBeam

mBendStrength Source code

var(pclBeam) float mBendStrength;

mWaveAmplitude Source code

var(pclBeam) float mWaveAmplitude;

mWaveFrequency Source code

var(pclBeam) float mWaveFrequency;

mWaveLockEnd Source code

var(pclBeam) bool mWaveLockEnd;

mWaveShift Source code

var(pclBeam) float mWaveShift;

PclEmitter

bSuspendWhenNotVisible Source code

var(PclEmitter) bool bSuspendWhenNotVisible;

mChildName Source code

var(PclEmitter) Name mChildName;

mDelayRange[2] Source code

var(PclEmitter) float mDelayRange[2];

mLifeRange[2] Source code

var(PclEmitter) float mLifeRange[2];

mMaxParticles Source code

var(PclEmitter) private int mMaxParticles;

mParticleType Source code

var(PclEmitter) ExParticleTypes mParticleType;

mRegen Source code

var(PclEmitter) bool mRegen;

mRegenDist Source code

var(PclEmitter) float mRegenDist;

mRegenOffTime[2] Source code

var(PclEmitter) float mRegenOffTime[2];

mRegenOnTime[2] Source code

var(PclEmitter) float mRegenOnTime[2];

mRegenPause Source code

var(PclEmitter) bool mRegenPause;

mRegenRange[2] Source code

var(PclEmitter) float mRegenRange[2];

mSourceActor Source code

var(PclEmitter) Name mSourceActor;

mSpawningType Source code

var(PclEmitter) ExSpawningTypes mSpawningType;

mStartParticles Source code

var(PclEmitter) int mStartParticles;

SourceStaticMesh Source code

var(PclEmitter) StaticMeshActor SourceStaticMesh;

PclMovement

mAirResistance Source code

var(PclMovement) float mAirResistance;

mAttraction Source code

var(PclMovement) float mAttraction;

mColElasticity Source code

var(PclMovement) float mColElasticity;

mCollision Source code

var(PclMovement) bool mCollision;

mColMakeSound Source code

var(PclMovement) bool mColMakeSound;

mDirDev Source code

var(PclMovement) vector mDirDev;

mMassRange[2] Source code

var(PclMovement) float mMassRange[2];

mOwnerVelocityFactor Source code

var(PclMovement) float mOwnerVelocityFactor;

mPosDev Source code

var(PclMovement) vector mPosDev;

mPosRelative Source code

var(PclMovement) bool mPosRelative;

mSpawnVecA Source code

var(PclMovement) vector mSpawnVecA;

mSpawnVecB Source code

var(PclMovement) vector mSpawnVecB;

mSpeedRange[2] Source code

var(PclMovement) float mSpeedRange[2];

mSpinRange[2] Source code

var(PclMovement) float mSpinRange[2];

PclSoftBody

springD Source code

var(PclSoftBody) float springD;

springK Source code

var(PclSoftBody) float springK;

springMaxCompress Source code

var(PclSoftBody) float springMaxCompress;

springMaxStretch Source code

var(PclSoftBody) float springMaxStretch;

PclVisuals

mAttenFunc Source code

var(PclVisuals) EAttenFunc mAttenFunc;

mAttenKa Source code

var(PclVisuals) float mAttenKa;

mAttenKb Source code

var(PclVisuals) float mAttenKb;

mAttenuate Source code

var(PclVisuals) bool mAttenuate;

mColorRange[2] Source code

var(PclVisuals) color mColorRange[2];

mDistanceAtten Source code

var(PclVisuals) bool mDistanceAtten;

mGrowthRate Source code

var(PclVisuals) float mGrowthRate;

mLifeColorMap Source code

var(PclVisuals) Texture mLifeColorMap;

mMeshNodes[8] Source code

var(PclVisuals) StaticMesh mMeshNodes[8];

mNumTileColumns Source code

var(PclVisuals) int mNumTileColumns;

mNumTileRows Source code

var(PclVisuals) int mNumTileRows;

mPosColorMapXY Source code

var(PclVisuals) Texture mPosColorMapXY;

mPosColorMapXZ Source code

var(PclVisuals) Texture mPosColorMapXZ;

mRandMeshes Source code

var(PclVisuals) bool mRandMeshes;

mRandOrient Source code

var(PclVisuals) bool mRandOrient;

mRandTextures Source code

var(PclVisuals) bool mRandTextures;

mSizeRange[2] Source code

var(PclVisuals) float mSizeRange[2];

mTileAnimation Source code

var(PclVisuals) bool mTileAnimation;

mUseMeshNodes Source code

var(PclVisuals) bool mUseMeshNodes;


Enumerations Detail

EAttenFunc Source code

enum EAttenFunc
{
ATF_LerpInOut, ATF_ExpInOut, ATF_SmoothStep, ATF_Pulse, ATF_Random, ATF_None,
};

ExParticleTypes Source code

enum ExParticleTypes
{
PT_Sprite, PT_Stream, PT_Line, PT_Disc, PT_Mesh, PT_Branch, PT_Beam,
};

ExSpawningTypes Source code

enum ExSpawningTypes
{
ST_Sphere, ST_Line, ST_Disc, ST_Cylinder, ST_AimedSphere, ST_StaticMesh, ST_Explode, ST_ExplodeRing, ST_OwnerSkeleton, ST_Test,
};


Functions Detail

ClampToMaxParticles Source code

simulated final function float ClampToMaxParticles ( float InPart )

CollisionSound Source code

event CollisionSound ( )

PrecacheContent Source code

static function PrecacheContent ( LevelInfo Level )

PreSpawned Source code

event PreSpawned ( )

Trigger Source code

event Trigger ( Actor Other, Pawn EventInstigator )

UpdatePrecacheMaterials Source code

simulated function UpdatePrecacheMaterials ( )


Defaultproperties

defaultproperties
{
     mRegen=Wahr
     mStartParticles=1
     mMaxParticles=50
     mLifeRange(0)=4.000000
     mLifeRange(1)=4.000000
     mRegenRange(0)=1.000000
     mRegenRange(1)=1.000000
     bSuspendWhenNotVisible=Wahr
     mSpawnVecB=(Z=0.050000)
     mSpeedRange(0)=40.000000
     mSpeedRange(1)=40.000000
     mAirResistance=0.400000
     mSizeRange(0)=10.000000
     mSizeRange(1)=10.000000
     mColorRange(0)=(B=255,G=255,R=255,A=255)
     mColorRange(1)=(B=255,G=255,R=255,A=255)
     mAttenuate=Wahr
     mAttenKa=0.200000
     mAttenKb=1.000000
     mNumTileColumns=1
     mNumTileRows=1
     mColElasticity=0.500000
     bCallPreSpawn=Wahr
     LightEffect=LE_QuadraticNonIncidence
     DrawType=DT_Particle
     bAcceptsProjectors=Falsch
     bNetTemporary=Wahr
     RemoteRole=ROLE_None
     Texture=Texture'Engine.S_Emitter'
     Skins(0)=Texture'Engine.S_Emitter'
     bUnlit=Wahr
     bGameRelevant=Wahr
     CollisionRadius=0.000000
     CollisionHeight=0.000000
     bNotOnDedServer=Wahr
     bDirectional=Wahr
}

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Creation time: Mo 16.4.2007 11:20:37.656 - Created with UnCodeX