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StreamlineFX.STR_minigun_flash


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class STR_minigun_flash extends Emitter;

defaultproperties
{
     Begin Object Class=MeshEmitter Name=STR_minigun_flash
         StaticMesh=StaticMesh'XEffects.MinigunFlashMesh'
         UseParticleColor=Wahr
         UseColorScale=Wahr
         FadeOut=Wahr
         ResetAfterChange=Wahr
         RespawnDeadParticles=Falsch
         AutoDestroy=Wahr
         UniformMeshScale=Falsch
         SpinParticles=Wahr
         AutomaticInitialSpawning=Falsch
         ColorScale(0)=(RelativeTime=0.200000,Color=(B=64,G=174,R=255))
         Opacity=0.300000
         FadeOutFactor=(W=6.000000,X=6.000000,Y=6.000000,Z=6.000000)
         CoordinateSystem=PTCS_Relative
         MaxParticles=32
         DetailMode=DM_SuperHigh
         MeshSpawning=PTMS_Random
         UseRotationFrom=PTRS_Actor
         SpinsPerSecondRange=(Z=(Min=2.000000,Max=3.000000))
         StartSizeRange=(X=(Min=0.200000,Max=0.500000),Y=(Min=0.200000,Max=0.500000),Z=(Min=0.200000,Max=0.500000))
         UseSkeletalLocationAs=PTSU_Location
         InitialParticlesPerSecond=8.000000
         DrawStyle=PTDS_Brighten
         StartVelocityRange=(X=(Min=-6.000000,Max=6.000000))
     End Object
     Emitters(0)=MeshEmitter'StreamlineFX.STR_minigun_flash.STR_minigun_flash'

     bNoDelete=Falsch
     bHardAttach=Wahr
     bDirectional=Wahr
}

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Class file time: Fr 30.3.2007 08:44:02.000 - Creation time: Mo 16.4.2007 11:20:53.859 - Created with UnCodeX