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class STR_minigun_muzzleflash extends MinigunMuzFlash1st placeable; defaultproperties { mRegen=Falsch mRegenPause=Wahr mRegenOnTime(1)=100.000000 mRegenOffTime(1)=12.000000 mStartParticles=6 mMaxParticles=6 mLifeRange(1)=0.300000 mRegenRange(1)=46.000000 mRandOrient=Wahr mGrowthRate=1.000000 mAttenKb=0.400000 mNumTileColumns=0 mNumTileRows=0 mMeshNodes(0)=StaticMesh'XEffects.MinigunFlashMesh' bLightChanged=Wahr LifeSpan=0.300000 Region=(ZoneNumber=1) Tag="MinigunMuzFlash1st" Location=(X=-141.000000,Y=379.000000,Z=-189.000000) DrawScale=0.200000 DrawScale3D=(X=0.200000,Y=0.200000) Skins(0)=FinalBlend'XGameShaders.WeaponShaders.MinigunFlashFinal' Style=STY_None bSelected=Wahr } |
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