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class Action_ChangeObjectiveTeam extends ScriptedAction; var(Action) name ObjectiveTag; var(Action) byte NewTeam; function bool InitActionFor(ScriptedController C) { local GameObjective O; if (ObjectiveTag != 'None') ForEach C.AllActors(class'GameObjective', O, ObjectiveTag) O.SetTeam(NewTeam); return false; } defaultproperties { ActionString="Change game objective team" } |
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