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UnrealGame.Action_ChangeObjectiveTeam


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class Action_ChangeObjectiveTeam extends ScriptedAction;

var(Action) name ObjectiveTag;
var(Action) byte NewTeam;

function bool InitActionFor(ScriptedController C)
{
    local GameObjective O;

    if (ObjectiveTag != 'None')
        ForEach C.AllActors(class'GameObjective', O, ObjectiveTag)
            O.SetTeam(NewTeam);

    return false;
}

defaultproperties
{
     ActionString="Change game objective team"
}

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Class file time: Fr 30.3.2007 08:43:40.000 - Creation time: Mo 16.4.2007 11:20:43.828 - Created with UnCodeX