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class ACTION_SetObjectiveActiveStatus extends ScriptedAction; var(Action) name ObjectiveTag; var(Action) bool bActive; function bool InitActionFor(ScriptedController C) { local GameObjective GO; if ( ObjectiveTag != 'None' ) { for ( GO=UnrealTeamInfo(C.Level.Game.GameReplicationInfo.Teams[0]).AI.Objectives; GO!=None; GO=GO.NextObjective ) if ( ObjectiveTag == GO.Tag ) GO.SetActive( bActive ); } return false; } function string GetActionString() { return ActionString @ ObjectiveTag; } defaultproperties { bActive=Wahr ActionString="Change Objective's Active Status" } |
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