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class FirstBloodMessage extends CriticalEventPlus; var localized string FirstBloodString; var sound FirstBloodSound; // OBSOLETE static function string GetString( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) { if (RelatedPRI_1 == None) return ""; if (RelatedPRI_1.PlayerName == "") return ""; return RelatedPRI_1.PlayerName@Default.FirstBloodString; } static simulated function ClientReceive( PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) { Super.ClientReceive(P, Switch, RelatedPRI_1, RelatedPRI_2, OptionalObject); if (RelatedPRI_1 != P.PlayerReplicationInfo) return; P.PlayRewardAnnouncement('First_Blood',1, true); } defaultproperties { FirstBloodString="drew first blood!" DrawColor=(B=0,G=0,R=255) } |
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