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class HoldSpot extends UnrealScriptedSequence notplaceable; var vehicle HoldVehicle; function Actor GetMoveTarget() { if ( HoldVehicle != None ) { if ( HoldVehicle.Health <= 0 ) HoldVehicle = None; if ( HoldVehicle != None ) return HoldVehicle.GetMoveTargetFor(None); } return self; } function FreeScript() { Destroy(); } defaultproperties { bStatic=Falsch bCollideWhenPlacing=Falsch } |
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