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UnrealGame.HoldSpot

Extends
UnrealScriptedSequence
Modifiers
notplaceable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Keypoint
      |   
      +-- Engine.AIScript
         |   
         +-- Gameplay.ScriptedSequence
            |   
            +-- UnrealGame.UnrealScriptedSequence
               |   
               +-- UnrealGame.HoldSpot

Variables Summary
vehicleHoldVehicle
Inherited Variables from UnrealGame.UnrealScriptedSequence
bAvoid, bDisabled, bDontChangeScripts, bFirstScript, bFreelance, bNotInVehicle, bRoamingScript, bSniping, CurrentUser, EnemyAcquisitionScript, EnemyAcquisitionScriptProbability, EnemyAcquisitionScriptTag, NextScript, NumChecked, priority, SnipingVolumeTag, WeaponPreference
Inherited Variables from Gameplay.ScriptedSequence
Actions, ScriptControllerClass

Functions Summary
function FreeScript ()
functionActor GetMoveTarget ()
Inherited Functions from UnrealGame.UnrealScriptedSequence
BeginPlay, CheckForErrors, FreeScript, HigherPriorityThan, Reset
Inherited Functions from Gameplay.ScriptedSequence
CheckForErrors, PostBeginPlay, Reset, SetActions, SpawnControllerFor, TakeOver, ValidAction


Variables Detail

HoldVehicle Source code

var vehicle HoldVehicle;


Functions Detail

FreeScript Source code

function FreeScript ( )

GetMoveTarget Source code

function Actor GetMoveTarget ( )


Defaultproperties

defaultproperties
{
     bStatic=Falsch
     bCollideWhenPlacing=Falsch
}

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Creation time: Mo 16.4.2007 11:20:22.078 - Created with UnCodeX