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class KeyInventory extends Inventory; var KeyPickup MyPickup; function UnLock(LockedObjective O) { if ( !UnrealMPGameInfo(Level.Game).CanDisableObjective( O ) ) O.DisableObjective(Pawn(Owner)); } function Destroyed() { MyPickup.GotoState('Pickup'); Super.Destroyed(); } defaultproperties { } |
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