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UnrealGame.KeyPickup


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class KeyPickup extends Pickup
    notplaceable;

function inventory SpawnCopy( pawn Other )
{
    local inventory Copy;

    Copy = Super.SpawnCopy(Other);
    Copy.Tag = Tag;
    KeyInventory(Copy).MyPickup = self;
    return Copy;
}

State Sleeping
{
    ignores Touch;
Begin:
}

defaultproperties
{
     InventoryType=Class'UnrealGame.KeyInventory'
     RespawnTime=9999.000000
     PickupMessage="You picked up a Key."
}

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Class file time: Fr 30.3.2007 08:43:40.000 - Creation time: Mo 16.4.2007 11:20:49.125 - Created with UnCodeX