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class KeyPickup extends Pickup notplaceable; function inventory SpawnCopy( pawn Other ) { local inventory Copy; Copy = Super.SpawnCopy(Other); Copy.Tag = Tag; KeyInventory(Copy).MyPickup = self; return Copy; } State Sleeping { ignores Touch; Begin: } defaultproperties { InventoryType=Class'UnrealGame.KeyInventory' RespawnTime=9999.000000 PickupMessage="You picked up a Key." } |
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