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class LevelGameRules extends Info placeable; // allows level designers to override game settings var() array< class<Mutator> > MapMutator; function PreBeginPlay() { } function UpdateGame(GameInfo G) { local int i; if (MapMutator.Length > 0) { for (i=0; i<MapMutator.Length; i++) G.AddMutator(string(MapMutator[i])); } } defaultproperties { } |
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