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UnrealGame.MessageTrigger


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//=============================================================================
// MessageTrigger
//=============================================================================
// Broadcasts a message to all players
//=============================================================================

class MessageTrigger extends Triggers;

var()   enum EMT_MessageType
{
    EMT_Default,
    EMT_CriticalEvent,
    EMT_DeathMessage,
    EMT_Say,
    EMT_TeamSay,
} MessageType;

var() localized string  Message;

var() byte  Team;


event Trigger( Actor Other, Pawn EventInstigator )
{
    local name              MSGType;
    local Controller        C;
    local PlayerController  P;

    switch ( MessageType )
    {
        case EMT_CriticalEvent  : MSGType = 'CriticalEvent';        break;
        case EMT_DeathMessage   : MSGType = 'xDeathMessage';        break;
        case EMT_Say            : MSGType = 'SayMessagePlus';       break;
        case EMT_TeamSay        : MSGType = 'TeamSayMessagePlus';   break;
        default                 : MSGType = 'StringMessagePlus';    break;
    }

    for ( C=Level.ControllerList; C!=None; C=C.NextController )
    {
        P = PlayerController(C);
        if ( P != None && CheckTeam(P) )
            P.TeamMessage(C.PlayerReplicationInfo, Message, MSGType);
    }
}

function bool CheckTeam( PlayerController P )
{
    local byte DefendingTeam;

    if ( Team == 255 )
        return true;

    DefendingTeam = Level.Game.GetDefenderNum();

    // Normal Player Team
    if ( DefendingTeam == 255 )
        return P.GetTeamNum() == Team;

    // Check Attackers
    if ( Team == 0 && DefendingTeam != P.GetTeamNum() )
        return true;

    // Check Defenders
    if ( Team == 1 && DefendingTeam == P.GetTeamNum() )
        return true;

    return false;
}

defaultproperties
{
     messagetype=EMT_CriticalEvent
     Message="My Message"
     Team=255
}

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Class file time: Fr 30.3.2007 08:43:40.000 - Creation time: Mo 16.4.2007 11:20:50.031 - Created with UnCodeX