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class MutBigHead extends Mutator; function PostBeginPlay() { local BigHeadRules G; Super.PostBeginPlay(); G = spawn(class'BigHeadRules'); G.BigHeadMutator = self; if ( Level.Game.GameRulesModifiers == None ) Level.Game.GameRulesModifiers = G; else Level.Game.GameRulesModifiers.AddGameRules(G); } function float GetHeadScaleFor(Pawn P) { local float NewScale; if ( abs(P.PlayerReplicationInfo.Deaths) < 1 ) NewScale = P.PlayerReplicationInfo.Score + 1; else NewScale = (P.PlayerReplicationInfo.Score+1)/(P.PlayerReplicationInfo.Deaths+1); return FClamp(NewScale, 0.5, 4.0); } function ModifyPlayer(Pawn Other) { Other.SetHeadScale(GetHeadScaleFor(Other)); if ( NextMutator != None ) NextMutator.ModifyPlayer(Other); } defaultproperties { GroupName="BigHead" FriendlyName="BigHead" Description="Head size depends on how well you are doing." } |
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