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class MutGameSpeed extends Mutator; var globalconfig float NewGameSpeed; function PostBeginPlay() { Super.PostBeginPlay(); Level.Game.bAllowMPGameSpeed = true; Level.Game.SetGameSpeed(NewGameSpeed); } static function FillPlayInfo(PlayInfo PlayInfo) { Super.FillPlayInfo(PlayInfo); PlayInfo.AddSetting(default.RulesGroup, "NewGameSpeed", class'GameInfo'.default.GIPropsDisplayText[3], 0, 0, "Text", "8;0.1:3.5"); } static event string GetDescriptionText(string PropName) { switch (PropName) { case "NewGameSpeed": return class'GameInfo'.default.GIPropDescText[3]; } return Super.GetDescriptionText(PropName); } defaultproperties { NewGameSpeed=1.000000 GroupName="GameSpeed" FriendlyName="Game Speed" Description="Modify the game speed." } |
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