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class PlayerNameMessage extends LocalMessage; static function string GetString( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) { return RelatedPRI_1.PlayerName; } defaultproperties { bIsUnique=Wahr bIsConsoleMessage=Falsch bFadeMessage=Wahr Lifetime=1 DrawColor=(B=0,G=200,R=0,A=200) PosY=0.580000 } |
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