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UnrealGame.PickupMessagePlus


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//
// OptionalObject is an Pickup class
//
class PickupMessagePlus extends LocalMessage;

static simulated function ClientReceive( 
    PlayerController P,
    optional int Switch,
    optional PlayerReplicationInfo RelatedPRI_1, 
    optional PlayerReplicationInfo RelatedPRI_2,
    optional Object OptionalObject
    )
{
    Super.ClientReceive(P, Switch, RelatedPRI_1, RelatedPRI_2, OptionalObject);
    if ( class<Pickup>(OptionalObject) == None )
        return;
        
    if ( P.MyHUD != None )
        class<Pickup>(OptionalObject).static.UpdateHUD(P.MyHUD);
        
    // jdf ---
    if( P.bEnablePickupForceFeedback )
        P.ClientPlayForceFeedback( class<Pickup>(OptionalObject).default.PickupForce );
    // --- jdf
}

defaultproperties
{
     bIsUnique=Wahr
     bFadeMessage=Wahr
     PosY=0.900000
}

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Class file time: Fr 30.3.2007 08:43:40.000 - Creation time: Mo 16.4.2007 11:20:52.203 - Created with UnCodeX