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class Sensor extends Item abstract; var config bool HiddenSensor; var config InterpCurve OutputCurve; var config float Noise; // Contains Gaussian Random Number generator var USARUtils utils; // Variables to be used in the gaussian random number generator var float Mean; var float Sigma; // Whether the sensor data will be sent out in group style or not. Right now, // all the sensor in the same type are treated as a group var config bool bUseGroup; var config bool bWithTimeStamp; function Init(String SName, Actor parent, vector position, rotator direction, KVehicle platform, name mount) { Super.Init(SName,parent,position,direction,platform,mount); bHidden = HiddenSensor; utils = New class'USARUtils'; } function String GetData() { local string outstring; outstring="{Name "$ItemName$"}"; return outstring; } function String GetHead() { local string outstring; if (bWithTimeStamp) outstring="SEN {Time "$Level.TimeSeconds$"} {Type "$ItemType$"}"; else outstring="SEN {Type "$ItemType$"}"; return outstring; } function String GetConfHead() { local string outstring; outstring="CONF {Type "$ItemType$"}"; return outstring; } function String GetConfData() { return "{Name "$ItemName$"}"; } function string GetGeoHead() { local string outstring; outstring="GEO {Type "$ItemType$"}"; return outstring; } function string GetGeoData() { local string outstring; if (converter==None) outstring="{Name "$ItemName$" Location "$(Location-Base.Location)$" Orientation "$(Rotation-Base.Rotation)$" Mount "$ItemMount$"}"; else outstring="{Name "$ItemName$" Location "$(converter.Str_LengthVectorFromUU(Location-Base.Location)) $" Orientation "$(converter.Str_RotatorFromUU(Rotation-Base.Rotation)) $" Mount "$ItemMount$"}"; return outstring; } defaultproperties { ItemType="Sensor" HiddenSensor=true Noise=0.001 DrawType=DT_StaticMesh DrawScale=0.1 StaticMesh=StaticMesh'USARSim_VehicleParts_Meshes.Sensors.Sensor' bHardAttach=true RemoteRole=ROLE_None bUseGroup=false; Sigma=0.05 Mean=0.0 } |
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