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class SkidSteeredRobot extends GroundVehicle config(USARBot); // Programming Variables var float cachedLeftValue,cachedRightValue; var bool gotRobotInfo; var array<int> LeftPoweredWheels, RightPoweredWheels; function ProcessCarInput() { local float LeftValue,RightValue; local int i; local bool noNeedToUpdateLeft, noNeedToUpdateRight; // Initialize Local Variables noNeedToUpdateLeft = true; noNeedToUpdateRight = true; Super.ProcessCarInput(); // Initialize a bunch of variables. Note: this section of code is executed only once. if(!gotRobotInfo) { // Get information about the robot's wheels for(i=0; i<Wheels.length; i++) { if(Wheels[i].PowerType == Left_Powered) // Get all the right powered wheels into a dynamic array { LeftPoweredWheels.Insert(LeftPoweredWheels.length, 1); // Make space in the dynamic array to add a left powered wheel LeftPoweredWheels[LeftPoweredWheels.length-1] = Wheels[i].Number; // Store the index number of the part in the dynamic array } else if(Wheels[i].PowerType == Right_Powered) // Get all the left powered wheels into a another dynamic array { RightPoweredWheels.Insert(RightPoweredWheels.length, 1); // Make space in the dynamic array to add a right powered wheel RightPoweredWheels[RightPoweredWheels.length-1] = Wheels[i].Number; // Store the index number of the part in the dynamic array } JointParts[Wheels[i].Number].bSteeringLocked = true; // Make sure the wheel is locked (so that it cannot steer) } // Initialize the controller's properties USARRemoteBot(Controller).Normalized = false; USARRemoteBot(Controller).LeftThrottle = 0.0; USARRemoteBot(Controller).RightThrottle = 0.0; gotRobotInfo=true; // Section used for debugging purposes to see if the correct joints have been saved in the dynamic arrays if(bDebug) { for(i=0; i<LeftPoweredWheels.Length; i++) Log("Left Powered Wheel #" $ i+1 $ ": " $ LeftPoweredWheels[i]); for(i=0; i<RightPoweredWheels.Length; i++) Log("Right Powered Wheel #" $ i+1 $ ": " $ RightPoweredWheels[i]); } } // If a DRIVE command was issued if (USARRemoteBot(Controller).bNewThrottle) { // Get the left and right throttles from the controller LeftValue = USARRemoteBot(Controller).LeftThrottle; RightValue = USARRemoteBot(Controller).RightThrottle; // If a normalized drive command was received (e.g. the left and right throttle values are between -100 and 100) if (USARRemoteBot(Controller).Normalized) { // Here, we deal with the left throttle if(LeftValue < -100) LeftValue = Converter.SpinSpeedToUU(-maxSpinSpeed); // If the normalized value is less than -100, we use the negative of the robot's maximum spin speed else if(LeftValue > 100) LeftValue = Converter.SpinSpeedToUU(maxSpinSpeed); // If the normalized value is more than 100, we use the robot's maximum spin speed else LeftValue = (LeftValue/100) * Converter.SpinSpeedToUU(maxSpinSpeed); // If the normalized value is between -100 and 100, we use a percentage of the maximum spin speed // Here, we deal with the right throttle if(RightValue < -100) RightValue = Converter.SpinSpeedToUU(-maxSpinSpeed); // If the normalized value is less than -100, we use the negative of the robot's maximum spin speed else if(RightValue > 100) RightValue = Converter.SpinSpeedToUU(maxSpinSpeed); // If the normalized value is more than 100, we use the robot's maximum spin speed else RightValue = (RightValue/100) * Converter.SpinSpeedToUU(maxSpinSpeed); // If the normalized value is between -100 and 100, we use a percentage of the maximum spin speed } // If a non-normalized drive command was received (e.g. the left and right throttle are absolute values, in radians per second) else { // Here, we deal with the left throttle if(LeftValue < -maxSpinSpeed) LeftValue = Converter.SpinSpeedToUU(-maxSpinSpeed); // If the absolute value is less than the minimum spin speed, we use the negative of the robot's maximum spin speed else if(LeftValue > maxSpinSpeed) LeftValue = Converter.SpinSpeedToUU(maxSpinSpeed); // If the absolute value is more than the maximum spin speed, we use the robot's maximum spin speed else LeftValue = Converter.SpinSpeedToUU(LeftValue); // If the absolute value is between the minimum and maximum, we use the spin speed given by the controller // Here, we deal with the right throttle if(RightValue < -maxSpinSpeed) RightValue = Converter.SpinSpeedToUU(-maxSpinSpeed); // If the absolute value is less than the minimum spin speed, we use the negative of the robot's maximum spin speed else if(RightValue > maxSpinSpeed) RightValue = Converter.SpinSpeedToUU(maxSpinSpeed); // If the absolute value is more than the maximum spin speed, we use the robot's maximum spin speed else RightValue = Converter.SpinSpeedToUU(RightValue); // If the absolute value is between the minimum and maximum, we use the spin speed given by the controller } // Here, we physically spin all the left-throttled wheels, if needed if ((LeftPoweredWheels.Length!=0) && (cachedLeftValue!=LeftValue)) { for(i=0; i<LeftPoweredWheels.Length; i++) { setSpinSpeed(LeftPoweredWheels[i], LeftValue); } bNewCommand = true; } // Here, we physically spin all the right-throttled wheels, if needed if ((RightPoweredWheels.Length!=0) && (cachedRightValue!=RightValue)) { for(i=0; i<RightPoweredWheels.Length; i++) { setSpinSpeed(RightPoweredWheels[i], RightValue); } bNewCommand = true; } for(i=1; i<LeftPoweredWheels.Length; i++) noNeedToUpdateLeft = noNeedToUpdateLeft && (JointsControl[LeftPoweredWheels[0]].value == JointsControl[LeftPoweredWheels[i]].value); for(i=1; i<RightPoweredWheels.Length; i++) noNeedToUpdateRight = noNeedToUpdateRight && (JointsControl[RightPoweredWheels[0]].value == JointsControl[RightPoweredWheels[i]].value); if(noNeedToUpdateLeft) cachedLeftValue=JointsControl[LeftPoweredWheels[0]].value; else cachedLeftValue=1000000; // a big value to force updating if(noNeedToUpdateRight) cachedRightValue=JointsControl[RightPoweredWheels[0]].value; else cachedRightValue=1000000; // a big value to force updating USARRemoteBot(Controller).bNewThrottle = false; } } //********************************************************************************************************************* // DEFAULT PROPERTIES // DO NOT change these properties since they are used to initialize programming variables //********************************************************************************************************************* defaultproperties { gotRobotInfo = false } |
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