Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 00046 00047 00048 |
class USARComServer extends ComServer; //conversion ratio var float C_MeterToUU; //Check for connectivity function bool isReachable(string r1,string r2) { local actor robot1; local actor robot2; local float d; local float dm; local float Pd; robot1=USARDeathMatch(Owner).getRobot(r1); if(robot1==None) { if(bDebug) log("USARComServer: "$r1$" does not exist"); return false; } robot2=USARDeathMatch(Owner).getRobot(r2); if(robot2==None) { if(bDebug) log("USARComServer: "$r2$" does not exist"); return false; } //Distance calculation d =Square(robot1.Location.x-robot2.Location.x); d=d+Square(robot1.Location.y-robot2.Location.y); d=d+Square(robot1.Location.z-robot2.Location.z); d=Sqrt(d); if (bDebug) log("USARComServer: Distance between "$r1$" and "$r2$" is "$d$" UU"); //Convert to metres dm = d/C_MeterToUU; //Change this to use converter if (bDebug) log("USARComServer: Distance between "$r1$" and "$r2$" is "$dm$" m"); //Calculate signal strenth Pd=ePdo-(10*eN*(Loge(d/eDo)/Loge(10))); if (bDebug) log("USARComServer: Signal Strength between "$r1$" and "$r2$" is "$Pd$" dBm"); return (Pd>eCutoff); } defaultproperties { C_MeterToUU=250 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |