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USARBot.USARDeathMatch

Extends
BotDeathMatch
Modifiers
config ( USARBot )

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.GameInfo
         |   
         +-- UnrealGame.UnrealMPGameInfo
            |   
            +-- UnrealGame.DeathMatch
               |   
               +-- USARBotAPI.BotDeathMatch
                  |   
                  +-- USARBot.USARDeathMatch

Constants Summary
Inherited Contants from UnrealGame.DeathMatch
DMPROPNUM

Variables Summary
FileLogAdminLog
boolbAutoId
boolbstats
USARComServerComServer
intMSTagsId
array<RFIDTag>RFIDTags
array<SEERPawn>SeerVictims
array<AmbientSource>Sources
intSSTagsId
FileLogTagLog
array<KVehicle>Vehicles
array<USARVictim>Victims
array<VictRFIDTag>VictRFIDTags
intWheelCount
Inherited Variables from USARBotAPI.BotDeathMatch
BotServerClass, bServerLoaded, ComServerClass, NumRemoteBots, RemoteBotClass, RemoteBotConfig, RemoteBotConfigClass, theBotServer, theComServer, theVizServer, VizServerClass
Inherited Variables from UnrealGame.DeathMatch
AdjustedDifficulty, ADR_Kill, ADR_KillTeamMate, ADR_MajorKill, ADR_MinorBonus, ADR_MinorError, AltEndGameSoundName[2], bAdjustSkill, bAllowPlayerLights, bAllowTaunts, bAllowTrans, bAlwaysShowLoginMenu, bAutoNumBots, bColoredDMSkins, bCustomBots, bDefaultTranslocator, bEpicNames, bFinalStartup, bFirstBlood, bForceDefaultCharacter, bForceNoPlayerLights, bForceRespawn, bKillBots, bMustHaveMultiplePlayers, bOverrideTranslocator, bOverTimeBroadcast, bPlayerBecameActive, bPlayersMustBeReady, bQuickStart, bReviewingJumpSpots, bSkipPlaySound, bStartedCountDown, bTournament, bWaitForNetPlayers, CountDown, DefaultEnemyRosterClass, DefaultMaxLives, DMHints, DMPropDescText[DMPROPNUM], DMPropsDisplayText[DMPROPNUM], DMSquadClass, ElapsedTime, EndGameFocus, EndGameSoundName[2], EndMessageCounter, EndMessageWait, EnemyRoster, EnemyRosterName, EpicNames[21], EpicOffset, FemaleBackupNameOffset, FemaleBackupNames[32], InitialBots, LastPlayerStartSpot, LastStartSpot, LateEntryLives, LevelRules, LevelRulesClass, LoginMenuClass, MaleBackupNameOffset, MaleBackupNames[32], MinNetPlayers, NameNumber, NamePrefixes[10], NameSuffixes[10], NetWait, NumRounds, PlayerDeaths, PlayerKills, RemainingBots, RemainingTime, RestartWait, SinglePlayerWait, SpawnProtectionTime, StandalonePlayer, StartupStage, TotalEpic, YouDestroyed, YouDestroyedTrailer

Functions Summary
functionactor GetRobot (String name)
functionbool NeedPlayers ()
function PostNetBeginPlay ()
Inherited Functions from USARBotAPI.BotDeathMatch
AddRemoteBot, GetGameInfo, GetGameStatus, Killed, PostBeginPlay, RestartPlayer, SpawnPlayer
Inherited Functions from UnrealGame.DeathMatch
AcceptInventory, AcceptPlayInfoProperty, AddBot, AddBots, AddDefaultInventory, AddGameSpecificInventory, AddNamedBot, AdjustSkill, AllowBecomeActivePlayer, AllowTransloc, AtCapacity, BecomeSpectator, beginstate, CanSpectate, ChangeLoadOut, ChangeName, ChangeTeam, CheckEndGame, CheckMaxLives, CheckReady, CheckScore, EndGame, EndSpree, FillPlayInfo, FindPlayerStart, FindTeamFor, ForceAddBot, GetAllLoadHints, GetBotTeam, GetDescriptionText, GetDisplayText, GetMinPlayers, GetNextLoadHint, GetServerDetails, InitGame, InitGameReplicationInfo, InitializeBot, InitLogging, InitPlacedBot, InitTeamSymbols, JustStarted, KillBot, KillBots, Killed, Login, Logout, NeedPlayers, NeverAllowTransloc, NotifySpree, OverrideInitialBots, PlayEndOfMatchMessage, PlayStartupMessage, PlayWinMessage, PostBeginPlay, PostLogin, PrecacheGameAnnouncements, PreLoadBot, PreLoadNamedBot, RatePlayerStart, ReduceDamage, Reset, RestartPlayer, ReviewJumpSpots, ScoreKill, ScoreObjective, SetGrammar, ShouldRespawn, SpawnBot, StartMatch, Timer, TooManyBots, TweakSkill, VehicleScoreKill, WantsPickups


Variables Detail

AdminLog Source code

var FileLog AdminLog;

bAutoId Source code

var config bool bAutoId;

bstats Source code

var config bool bstats;

ComServer Source code

var USARComServer ComServer;

MSTagsId Source code

var int MSTagsId;

RFIDTags Source code

var array<RFIDTag> RFIDTags;

SeerVictims Source code

var array<SEERPawn> SeerVictims;

Sources Source code

var array<AmbientSource> Sources;

SSTagsId Source code

var int SSTagsId;

TagLog Source code

var FileLog TagLog;

Vehicles Source code

var array<KVehicle> Vehicles;

Victims Source code

var array<USARVictim> Victims;

VictRFIDTags Source code

var array<VictRFIDTag> VictRFIDTags;

WheelCount Source code

var int WheelCount;


Functions Detail

GetRobot Source code

function actor GetRobot ( String name )

NeedPlayers Source code

function bool NeedPlayers ( )

PostNetBeginPlay Source code

function PostNetBeginPlay ( )


Defaultproperties

defaultproperties
{
    BotServerClass=USARBotServer
    ComServerClass=USARComServer
    RemoteBotClass=USARRemoteBot
    GameName="USARSim Simulation"
    PlayerControllerClassName="USARBot.ViewTestPlayerController"
    HUDType="USARBot.USARHUD"
    bAllowVehicles=True
    GameReplicationInfoClass=Class'USARReplicationInfo'
    bAutoId=true
    bstats=true
    TimeLimit=0
    SSTagsId=1000
}

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Creation time: Mo 16.4.2007 11:20:33.875 - Created with UnCodeX