- Extends
- xIntroPawn
Core.Object
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+-- Engine.Actor
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+-- Engine.Pawn
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+-- UnrealGame.UnrealPawn
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+-- XGame.xIntroPawn
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+-- USARBot.USARVictim
Inherited Variables from UnrealGame.UnrealPawn |
AttackSuitability, bAcceptAllInventory, bBlobShadow, bIsSquadLeader, bKeepTaunting, bNoDefaultInventory, bPlayerShadows, bPlayOwnFootsteps, bSoakDebug, CurrentDir, GameObjOffset, GameObjRot, LastFootStepTime, LoadOut, OptionalEquipment[16], RequiredEquipment[16], SelectedEquipment[16], spree, SquadName, VoiceType |
Structures Summary |
Segment SegName, Scale, InitRotation, FinalRotation, PitchRate, YawRate, RollRate |
SegmentRot curRot, increase |
Inherited Functions from UnrealGame.UnrealPawn |
AddDefaultInventory, BaseChange, BeginState, BotDodge, CheckBob, ChunkUp, CreateInventory, DisplayDebug, Dodge, DropFlag, EndJump, FindValidTaunt, FootStepping, GetDebugName, GetPlacedRoster, GetSpree, GetWeaponBoneFor, gibbedBy, HoldFlag, HoldGameObject, IncrementSpree, IsInLoadout, Landed, PerformDodge, PlayFootStep, PostBeginPlay, PostNetBeginPlay, SetAnimAction, SetMovementPhysics, ShouldUnCrouch, SpawnGibs, TakeDamage, TakeDrowningDamage |
var float AnimT;
var bool bInit;
var bool bstats;
var int bump_touch_cnt;
var float SoundDT;
var float SoundT;
Victim
var(Victim) float AnimTimer;
var(Victim)
Sound HelpSound;
function Bump (
actor Other )
simulated event Destroyed ( )
function flog ( string x )
function vector getSegmentLocation (
int idx )
function vector getSegmentVel (
int idx )
simulated function initVictim ( )
simulated function PostNetBeginPlay ( )
function Register ( )
simulated function Tick ( float delta )
function Touch (
actor Other )
function Unregister ( )
defaultproperties
{
bClientAnim=false
bNoRepMesh=false
DrawScale=1.500000
SoundRadius=5.000000
SoundVolume=24
SoundPitch=1
Mesh=SkeletalMesh'Intro_gorgefan.Intro_gorgefan'
bBlockPlayers=true
bBlockActors=true
bCollideActors=True
CollisionRadius=32
CollisionHeight=10
}
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Creation time: Mo 16.4.2007 11:20:33.937 - Created with
UnCodeX