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USARBot.USARVictim

Extends
xIntroPawn

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealGame.UnrealPawn
         |   
         +-- XGame.xIntroPawn
            |   
            +-- USARBot.USARVictim

Variables Summary
floatAnimT
boolbInit
boolbstats
intbump_touch_cnt
vectorSegPos[8]
SegmentRotSegRot[8]
vectorSegVel[8]
floatSoundDT
floatSoundT
Victim
floatAnimTimer
SoundHelpSound
SegmentSegments[8]
Inherited Variables from XGame.xIntroPawn
MeshNameString, PawnShadow, ShadowDarkness, ShadowDirection
Inherited Variables from UnrealGame.UnrealPawn
AttackSuitability, bAcceptAllInventory, bBlobShadow, bIsSquadLeader, bKeepTaunting, bNoDefaultInventory, bPlayerShadows, bPlayOwnFootsteps, bSoakDebug, CurrentDir, GameObjOffset, GameObjRot, LastFootStepTime, LoadOut, OptionalEquipment[16], RequiredEquipment[16], SelectedEquipment[16], spree, SquadName, VoiceType

Structures Summary
Segment
SegName, Scale, InitRotation, FinalRotation, PitchRate, YawRate, RollRate
SegmentRot
curRot, increase

Functions Summary
function Bump (actor Other)
event Destroyed ()
function Died (Controller Killer, class<DamageType> damageType, vector HitLocation)
function flog (string x)
functionvector getSegmentLocation (int idx)
functionvector getSegmentVel (int idx)
function initVictim ()
function PostNetBeginPlay ()
function Register ()
function Tick (float delta)
function Touch (actor Other)
function Unregister ()
Inherited Functions from XGame.xIntroPawn
AddDefaultInventory, Destroyed, PostBeginPlay
Inherited Functions from UnrealGame.UnrealPawn
AddDefaultInventory, BaseChange, BeginState, BotDodge, CheckBob, ChunkUp, CreateInventory, DisplayDebug, Dodge, DropFlag, EndJump, FindValidTaunt, FootStepping, GetDebugName, GetPlacedRoster, GetSpree, GetWeaponBoneFor, gibbedBy, HoldFlag, HoldGameObject, IncrementSpree, IsInLoadout, Landed, PerformDodge, PlayFootStep, PostBeginPlay, PostNetBeginPlay, SetAnimAction, SetMovementPhysics, ShouldUnCrouch, SpawnGibs, TakeDamage, TakeDrowningDamage


Variables Detail

AnimT Source code

var float AnimT;

bInit Source code

var bool bInit;

bstats Source code

var bool bstats;

bump_touch_cnt Source code

var int bump_touch_cnt;

SegPos[8] Source code

var vector SegPos[8];

SegRot[8] Source code

var SegmentRot SegRot[8];

SegVel[8] Source code

var vector SegVel[8];

SoundDT Source code

var float SoundDT;

SoundT Source code

var float SoundT;

Victim

AnimTimer Source code

var(Victim) float AnimTimer;

HelpSound Source code

var(Victim) Sound HelpSound;

Segments[8] Source code

var(Victim) Segment Segments[8];


Structures Detail

Segment Source code

struct Segment
{
var(USARVictim) rotator FinalRotation;
var(USARVictim) rotator InitRotation;
var(USARVictim) int PitchRate;
var(USARVictim) int RollRate;
var(USARVictim) float Scale;
var(USARVictim) name SegName;
var(USARVictim) int YawRate;
};


SegmentRot Source code

struct SegmentRot
{
var rotator curRot;
var vector increase;
};



Functions Detail

Bump Source code

function Bump ( actor Other )

Destroyed Source code

simulated event Destroyed ( )

Died Source code

function Died ( Controller Killer, class<DamageType> damageType, vector HitLocation )

flog Source code

function flog ( string x )

getSegmentLocation Source code

function vector getSegmentLocation ( int idx )

getSegmentVel Source code

function vector getSegmentVel ( int idx )

initVictim Source code

simulated function initVictim ( )

PostNetBeginPlay Source code

simulated function PostNetBeginPlay ( )

Register Source code

function Register ( )

Tick Source code

simulated function Tick ( float delta )

Touch Source code

function Touch ( actor Other )

Unregister Source code

function Unregister ( )


Defaultproperties

defaultproperties
{
    bClientAnim=false
    bNoRepMesh=false
    DrawScale=1.500000
    SoundRadius=5.000000
    SoundVolume=24
    SoundPitch=1
    Mesh=SkeletalMesh'Intro_gorgefan.Intro_gorgefan'
    bBlockPlayers=true
    
    bBlockActors=true
    bCollideActors=True
    CollisionRadius=32
    CollisionHeight=10
}

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Creation time: Mo 16.4.2007 11:20:33.937 - Created with UnCodeX