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USARBot.SEERPawn

Extends
UnrealPawn
Modifiers
config ( User ) dependsOn ( xUtil ) dependsOn ( xPawnSoundGroup ) dependsOn ( xPawnGibGroup )

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealGame.UnrealPawn
         |   
         +-- USARBot.SEERPawn

Direct Known Subclasses:

AfroBurnsA, AfroCuts, AmyBurnFace, Bebe, BeckyForeheadBleed, David5_, DennisBlue, DennisBurnedA, DennisBurnedB, DennisCuts, DennisGray, DennisWhite, GenericFemale, GenericFemale4Skin, Henry18_, James7_, Jennifer6_, Jonathan22_, Lauren29_, Lauren2_, MarkBlue, MarkBurnedA, MarkBurnedB, MarkCuts, Mathew3_, Melissa23_, Michael1_, Nicholas24_, Nicole17_, Oprah8_, RedSox, Robert16_, Ryan19_, Sarah21_, SusanBruiseNeck, SusanNosebleed, William20_

Constants Summary
LANDINGCHANNEL=12

Variables Summary
floatAlertEndTime
stringAlertString
floatAvgRun
boolbCheckedVoices
boolbStartBehindView
boolbTagged
nameCrouchIdle
nameCrouchTurnAnims[2]
nameDanceAnim
sounddumbVoice
nameFallingAnim
nameFlyIdle
nameFlyingAnims[4]
nameJumpMovingAnim
nameJumpStandingAnim
intKeyInt
Interactions.EInputKeyKeyReceived
nameLandAnim
floatmyBaseScale
intnumVoices
nameRunningAnims[4]
nameStandIdle
nameStandingTurnAnims[2]
nameSwimIdle
nameSwimmingAnims[4]
SEERPawnthatPawn
nameWalkingAnims[4]
Rfid
intid
stringstatus
stringvictName
Vitals
soundmoreVoices[2]
soundmyVoice
Inherited Variables from UnrealGame.UnrealPawn
AttackSuitability, bAcceptAllInventory, bBlobShadow, bIsSquadLeader, bKeepTaunting, bNoDefaultInventory, bPlayerShadows, bPlayOwnFootsteps, bSoakDebug, CurrentDir, GameObjOffset, GameObjRot, LastFootStepTime, LoadOut, OptionalEquipment[16], RequiredEquipment[16], SelectedEquipment[16], spree, SquadName, VoiceType
Inherited Variables from Engine.Pawn
AccelRate, AirAnims[4], AirControl, AirSpeed, AirStillAnim, AIScriptTag, Alertness, AmbientSoundScaling, Anchor, AnimAction, AppliedBob, AvgPhysicsTime, BackwardStrafeBias, bAdjacentZoneHearing, bAmbientCreature, bAroundCornerHearing, BaseEyeHeight, bAutoActivate, bAutoFire, bAvoidLedges, bCachedRelevant, bCanBeBaseForPawns, bCanClimbLadders, bCanCrouch, bCanDoubleJump, bCanFly, bCanJump, bCanPickupInventory, bCanStrafe, bCanSwim, bCanUse, bCanWalk, bCanWalkOffLedges, bCanWallDodge, bClientCollision, bCountJumps, bCrawler, bDirectHitWall, bDontPossess, bDoTorsoTwist, bDrawCorona, bFlyingKarma, bHideRegularHUD, bIgnoreForces, bIgnorePlayFiring, bInitializeAnimation, bInvulnerableBody, bIsCrouched, bIsFemale, bIsIdle, bIsTyping, bIsWalking, bJumpCapable, bJustLanded, bLandRecovery, BlendChangeTime, BloodEffect, bLOSHearing, bMuffledHearing, bNoCoronas, bNoJumpAdjust, bNoTeamBeacon, bNoVelocityUpdate, bNoWeaponFiring, Bob, bobtime, bPhysicsAnimUpdate, bPlayedDeath, BreathTime, bReducedSpeed, bReverseRun, bRollToDesired, bSameZoneHearing, bScriptPostRender, bServerMoveSetPawnRot, bSetPCRotOnPossess, bSimGravityDisabled, bSimulateGravity, bSpecialCalcView, bSpecialCrosshair, bSpecialHUD, bStationary, bSteadyFiring, bStopAtLedges, bSuperSize, bThumped, bTryToUncrouch, bUpAndOut, bUpdateEyeheight, bUpdatingDisplay, bUseCompressedPosition, bWaitForAnim, bWantsToCrouch, bWarping, bWasCrouched, bWasOnGround, bWasWalking, bWaterStepup, bWeaponBob, ConstantAcceleration, Controller, ControllerClass, CrouchAnims[4], CrouchedPct, CrouchHeight, CrouchRadius, CrouchTurnLeftAnim, CrouchTurnRightAnim, DamageScaling, DelayedDamageInstigatorController, DesiredSpeed, DestinationOffset, DodgeAnims[4], DodgeSpeedFactor, DodgeSpeedZ, DoubleJumpAnims[4], DrivenVehicle, DrivingHeight, DrivingRadius, EyeHeight, FindAnchorFailedTime, FlashCount, Floor, FootRot, FootStill, FootTurning, ForwardStrafeBias, GroundSpeed, HeadBone, HeadHeight, HeadRadius, HeadScale, HeadVolume, Health, HealthMax, HearingThreshold, HitDamageType, HitFxTicker, HitFx[8], IdleChatAnim, IdleCrouchAnim, IdleRestAnim, IdleSwimAnim, IdleTime, IdleWeaponAnim, ImpactVelocity, JumpZ, LadderSpeed, LandAnims[4], LandBob, LandMovementState, LastAnchor, LastHitBy, LastLocTime, LastPainSound, LastPainTime, LastRealViewer, LastStartSpot, LastStartTime, LastValidAnchorTime, LastViewer, LowGoreBlood, MaxDesiredSpeed, MaxFallSpeed, MaxRotation, MeleeRange, MenuName, MinFlySpeed, MovementAnims[4], MovementBlendStartTime, NavigationPointRange, NetRelevancyTime, NextPathRadius, noise1loudness, noise1other, noise1spot, noise1time, noise2loudness, noise2other, noise2spot, noise2time, OldAcceleration, OldAnimDir, OldPhysics, OldRotYaw, OldVelocity, OldZ, OnLadder, OwnerName, PawnPosition, PendingWeapon, PeripheralVision, PitchDownLimit, PitchUpLimit, PlayerReplicationInfo, ReducedDamageType, RootBone, SelectedItem, SerpentineDir, SerpentineDist, SerpentineTime, Shadow, ShieldStrength, SightRadius, SkillModifier, SmoothViewPitch, SmoothViewYaw, SoundDampening, SpawnTime, SpineBone1, SpineBone2, SplashTime, SuperHealthMax, SwimAnims[4], TakeHitLocation, TakeoffAnims[4], TakeoffStillAnim, TauntAnimNames[16], TauntAnims, TearOffMomentum, TurnDir, TurnLeftAnim, TurnRightAnim, UncrouchTime, UnderWaterTime, ViewPitch, Visibility, WalkAnims[4], WalkBob, WalkingPct, WaterMovementState, WaterSpeed, Weapon

Structures Summary
Inherited Structures from Engine.Pawn
HitFXData

Delegates Summary
delegatestring GetArgVal (string argName)

Functions Summary
function Bump (actor Other)
event Destroyed ()
function flog (string x)
function GetBigger ()
function GetSmaller ()
function giveVoice ()
functionbool PointOfView ()
function PostBeginPlay ()
function PostNetBeginPlay ()
function Register ()
function ReScript (name newScript)
function ReScriptPawn (SEERPawn p, name newScript)
function ScalePawn (float NewScale)
function ServerSetPawnScale (float NewScale)
function SetCharacter (SEERPawn p, int CharNum)
function SetPawnScale (float NewScale)
event TakeDamage (int Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, class<DamageType> DamageType)
function Timer ()
function Touch (actor Other)
function Unregister ()
Inherited Functions from UnrealGame.UnrealPawn
AddDefaultInventory, BaseChange, BeginState, BotDodge, CheckBob, ChunkUp, CreateInventory, DisplayDebug, Dodge, DropFlag, EndJump, FindValidTaunt, FootStepping, GetDebugName, GetPlacedRoster, GetSpree, GetWeaponBoneFor, gibbedBy, HoldFlag, HoldGameObject, IncrementSpree, IsInLoadout, Landed, PerformDodge, PlayFootStep, PostBeginPlay, PostNetBeginPlay, SetAnimAction, SetMovementPhysics, ShouldUnCrouch, SpawnGibs, TakeDamage, TakeDrowningDamage
Inherited Functions from Engine.Pawn
AddInventory, AddShieldStrength, AddVelocity, AdjustAim, AdjustedStrength, AltFire, AnimEnd, BaseChange, BecomeViewTarget, BeginState, BreathTimer, CalcDrawOffset, CameraShake, CanAttack, CanDoubleJump, CanGrabLadder, CanMultiJump, CannotJumpNow, CanSplash, CanThrowWeapon, CanTrigger, CanUseShield, ChangeAnimation, ChangedWeapon, CheatFly, CheatGhost, CheatWalk, CheckBob, CheckTauntValid, CheckWaterJump, ChooseFireAt, ChunkUp, ClientDying, ClientMessage, ClientReStart, ClientSetLocation, ClientSetRotation, ClimbLadder, CreateInventory, DeactivateSpawnProtection, DeleteInventory, Destroyed, Died, DisableUDamage, DisplayDebug, DoComboName, Dodge, DoDoubleJump, DoJump, DrawHUD, DropFlag, DropToGround, EnableUDamage, EncroachedBy, EncroachingOn, EndClimbLadder, EndCrouch, EyePosition, FaceRotation, Falling, FellOutOfWorld, FindInventoryType, FindValidTaunt, FinishedInterpolation, Fire, FireOnRelease, ForceCrouch, Gasp, Get4WayDirection, GetAimTarget, GetDemoRecordingWeapon, GetHumanReadableName, GetKillerController, GetMoveTarget, GetOffhandBoneFor, GetPathTo, GetShieldStrength, GetShieldStrengthMax, GetSpree, GetTargetLocation, GetTeam, GetTeamNum, GetVehicleBase, GetViewRotation, GetWeaponBoneFor, gibbedBy, GiveHealth, GiveWeapon, HandlePickup, HasUDamage, HasWeapon, HeadVolumeChange, HitWall, HoldFlag, IncrementSpree, InCurrentCombo, InGodMode, IsFiring, IsFirstPerson, IsHeadShot, IsHumanControlled, IsInLoadout, IsInPain, IsLocallyControlled, IsPlayerPawn, JumpOffPawn, JumpOutOfWater, KilledBy, Landed, LandThump, LieStill, LimitPitch, LineOfSightTo, ModifiedPlayerViewOffset, ModifyThreat, ModifyVelocity, NearMoveTarget, NeedToTurn, NextItem, NextWeapon, NotifyTeamChanged, PerformDodge, PlayDying, PlayDyingSound, PlayerChangedTeam, PlayFalling, PlayFiring, PlayHit, PlayJump, PlayLanded, PlayLandingAnimation, PlayMoverHitSound, PlayMoving, PlayNextAnimation, PlayTakeHit, PlayTeleportEffect, PlayVictoryAnimation, PlayWaiting, PlayWeaponSwitch, PointOfView, PossessedBy, PostBeginPlay, PostNetBeginPlay, PostRender2D, PreBeginPlay, PressingAltFire, PressingFire, PrevWeapon, ProcessMove, RangedAttackTime, RawInput, ReachedDestination, ReceiveLocalizedMessage, RecommendLongRangedAttack, ReduceCylinder, RefireRate, RemovePowerups, Reset, RestartPlayer, ServerChangedWeapon, ServerNoTranslocator, SetAnimAction, SetBaseEyeheight, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetHeadScale, SetMesh, SetMovementPhysics, SetMoveTarget, SetTwistLook, SetViewPitch, SetViewRotation, SetWalking, ShieldAbsorb, ShootSpecial, ShouldCrouch, SpecialCalcView, SpecialDrawCrosshair, SpectatorSpecialCalcView, StartCrouch, StartDriving, StaticPrecache, StopDriving, StopPlayFiring, StopWeaponFiring, Suicide, SwitchToLastWeapon, SwitchWeapon, TakeDamage, TakeDrowningDamage, TakeFallingDamage, Timer, TooCloseToAttack, TossWeapon, TouchingWaterVolume, Trigger, TurnOff, UnPossessed, UpdateEyeHeight, UpdateRocketAcceleration, WasPlayerPawn, WeaponBob


Constants Detail

LANDINGCHANNEL Source code

const LANDINGCHANNEL = 12;


Variables Detail

AlertEndTime Source code

var float AlertEndTime;

AlertString Source code

var string AlertString;

AvgRun Source code

var float AvgRun;

bCheckedVoices Source code

var bool bCheckedVoices;

bStartBehindView Source code

var bool bStartBehindView;

bTagged Source code

var bool bTagged;

CrouchIdle Source code

var name CrouchIdle;

CrouchTurnAnims[2] Source code

var name CrouchTurnAnims[2];

DanceAnim Source code

var name DanceAnim;

dumbVoice Source code

var sound dumbVoice;

FallingAnim Source code

var name FallingAnim;

FlyIdle Source code

var name FlyIdle;

FlyingAnims[4] Source code

var name FlyingAnims[4];

JumpMovingAnim Source code

var name JumpMovingAnim;

JumpStandingAnim Source code

var name JumpStandingAnim;

KeyInt Source code

var int KeyInt;

KeyReceived Source code

var Interactions.EInputKey KeyReceived;

LandAnim Source code

var name LandAnim;

myBaseScale Source code

var float myBaseScale;

numVoices Source code

var int numVoices;

RunningAnims[4] Source code

var name RunningAnims[4];

StandIdle Source code

var name StandIdle;

StandingTurnAnims[2] Source code

var name StandingTurnAnims[2];

SwimIdle Source code

var name SwimIdle;

SwimmingAnims[4] Source code

var name SwimmingAnims[4];

thatPawn Source code

var SEERPawn thatPawn;

WalkingAnims[4] Source code

var name WalkingAnims[4];

Rfid

id Source code

var(Rfid) int id;

status Source code

var(Rfid) string status;

victName Source code

var(Rfid) string victName;

Vitals

moreVoices[2] Source code

var(Vitals) sound moreVoices[2];

myVoice Source code

var(Vitals) sound myVoice;


Delegates Detail

GetArgVal Source code

delegate string GetArgVal ( string argName )


Functions Detail

Bump Source code

function Bump ( actor Other )

Destroyed Source code

simulated event Destroyed ( )

flog Source code

function flog ( string x )

GetBigger Source code

exec function GetBigger ( )

GetSmaller Source code

exec function GetSmaller ( )

giveVoice Source code

simulated function giveVoice ( )

PointOfView Source code

simulated function bool PointOfView ( )

PostBeginPlay Source code

simulated function PostBeginPlay ( )

PostNetBeginPlay Source code

simulated function PostNetBeginPlay ( )

Register Source code

function Register ( )

ReScript Source code

function ReScript ( name newScript )

ReScriptPawn Source code

simulated function ReScriptPawn ( SEERPawn p, name newScript )

ScalePawn Source code

exec function ScalePawn ( float NewScale )

ServerSetPawnScale Source code

function ServerSetPawnScale ( float NewScale )

SetCharacter Source code

simulated function SetCharacter ( SEERPawn p, int CharNum )

SetPawnScale Source code

simulated function SetPawnScale ( float NewScale )

TakeDamage Source code

event TakeDamage ( int Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, class<DamageType> DamageType )

Timer Source code

function Timer ( )

Touch Source code

function Touch ( actor Other )

Unregister Source code

function Unregister ( )


Defaultproperties

defaultproperties
{
     RunningAnims(0)="RunF"
     RunningAnims(1)="RunB"
     RunningAnims(2)="RunL"
     RunningAnims(3)="RunR"
     WalkingAnims(0)="WalkF"
     WalkingAnims(1)="WalkB"
     WalkingAnims(2)="WalkL"
     WalkingAnims(3)="WalkR"
     FlyingAnims(0)="FlyF"
     FlyingAnims(1)="FlyB"
     FlyingAnims(2)="FlyL"
     FlyingAnims(3)="FlyR"
     SwimmingAnims(0)="Swim"
     SwimmingAnims(1)="SwimB"
     SwimmingAnims(2)="SwimL"
     SwimmingAnims(3)="SwimR"
     StandingTurnAnims(0)="WalkL"
     StandingTurnAnims(1)="WalkR"
     CrouchTurnAnims(0)="CrouchL"
     CrouchTurnAnims(1)="CrouchR"
     StandIdle="IdleLong"
     CrouchIdle="CrouchIdle"
     FlyIdle="FlyIdle"
     SwimIdle="SwimTread"
     DanceAnim="IdleTwist"
     JumpStandingAnim="JumpUp"
     JumpMovingAnim="JumpF"
     LandAnim="JumpFLand"
     FallingAnim="Falling"
     bStartBehindView=True
     AvgRun=0.500000
     KeyInt=100000
     myBaseScale=1.000000
     bCanJump=False
     JumpZ=500.000000
     BaseEyeHeight=45.000000
     CrouchHeight=36.000000
     ControllerClass=Class'usarbot.SEERPawnController'
     TurnLeftAnim="WalkL"
     TurnRightAnim="WalkR"
     Mesh=SkeletalMesh'UDN_CharacterModels_K.GenericFemale'
     LODBias=5.000000
     DrawScale=0.500000
     Skins(0)=Texture'SEERSTextures.gcloth'
     Skins(1)=Texture'SEERSTextures.Gskin'
     Skins(2)=Texture'SEERS_girls.ghair'
     CollisionRadius=20.000000
     CollisionHeight=50.000000

     bStatic=False
     bStasis=False

}

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Creation time: Mo 16.4.2007 11:20:29.734 - Created with UnCodeX