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UnrealGame.DeathMatch

Extends
UnrealMPGameInfo
Modifiers
HideDropDown CacheExempt config

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.GameInfo
         |   
         +-- UnrealGame.UnrealMPGameInfo
            |   
            +-- UnrealGame.DeathMatch

Direct Known Subclasses:

BotDeathMatch, TeamGame, xDeathMatch

Constants Summary
DMPROPNUM=14
Inherited Contants from UnrealGame.UnrealMPGameInfo
MPPROPNUM
Inherited Contants from Engine.GameInfo
GIPROPNUM

Variables Summary
floatAdjustedDifficulty
nameAltEndGameSoundName[2]
boolbAdjustSkill
boolbAllowPlayerLights
boolbAllowTaunts
boolbAllowTrans
boolbAutoNumBots
boolbColoredDMSkins
boolbCustomBots
boolbDefaultTranslocator
boolbEpicNames
boolbFinalStartup
boolbFirstBlood
boolbForceDefaultCharacter
boolbForceNoPlayerLights
boolbForceRespawn
boolbKillBots
boolbMustHaveMultiplePlayers
boolbOverrideTranslocator
boolbOverTimeBroadcast
boolbPlayerBecameActive
boolbPlayersMustBeReady
boolbQuickStart
boolbReviewingJumpSpots
boolbSkipPlaySound
boolbStartedCountDown
boolbTournament
boolbWaitForNetPlayers
intCountDown
stringDefaultEnemyRosterClass
intDefaultMaxLives
stringDMPropDescText[DMPROPNUM]
stringDMPropsDisplayText[DMPROPNUM]
class<SquadAI>DMSquadClass
intElapsedTime
actorEndGameFocus
nameEndGameSoundName[2]
intEndMessageCounter
intEndMessageWait
UnrealTeamInfoEnemyRoster
stringEnemyRosterName
stringEpicNames[21]
intEpicOffset
intFemaleBackupNameOffset
stringFemaleBackupNames[32]
intInitialBots
NavigationPointLastPlayerStartSpot
NavigationPointLastStartSpot
intLateEntryLives
LevelGameRulesLevelRules
class<LevelGameRules>LevelRulesClass
intMaleBackupNameOffset
stringMaleBackupNames[32]
intMinNetPlayers
intNameNumber
stringNamePrefixes[10]
stringNameSuffixes[10]
intNetWait
intNumRounds
intPlayerDeaths
intPlayerKills
intRemainingBots
intRemainingTime
intRestartWait
intSinglePlayerWait
floatSpawnProtectionTime
PlayerControllerStandalonePlayer
byteStartupStage
intTotalEpic
stringYouDestroyed
stringYouDestroyedTrailer
DeathMatch
floatADR_Kill
floatADR_KillTeamMate
floatADR_MajorKill
floatADR_MinorBonus
floatADR_MinorError
LoadingHints
array<string>DMHints
Menu
boolbAlwaysShowLoginMenu
stringLoginMenuClass
Inherited Variables from UnrealGame.UnrealMPGameInfo
bAllowPrivateChat, BeaconList, bMSUplinkSet, BotMode, BotModeText, BotOptions[4], BotRatio, bPlayersVsBots, bPreloadAllSkins, bSoaking, bTeamScoreRounds, DefaultVoiceChannel, EndTime, EndTimeDelay, LocalStatsScreenClass, MinPlayers, MPBotDesc, MPBotText, MPGIPropDescText[MPPROPNUM], MPGIPropsDisplayText[MPPROPNUM], MSUplink, SPBotDesc, SPBotText, SpecialVehicleObjectives, VoiceReplicationInfoType
Inherited Variables from Engine.GameInfo
AccessControl, AccessControlClass, Acronym, AutoAim, bAdminCanPause, bAllowBehindView, bAllowMPGameSpeed, bAllowVehicles, bAllowWeaponThrowing, bAlreadyChanged, bAlternateMode, BaseMutator, bAttractCam, bCanChangeSkin, bCanViewOthers, bChangeLevels, bDelayedStart, BeaconName, bEnableStatLogging, bForceClassicView, bGameEnded, bGameRestarted, BindColor, bIsSaveGame, bLargeGameVOIP, bLiberalVehiclePaths, bLoggingGame, bLowGore, bModViewShake, bMustJoinBeforeStart, BotMenuType, bOverTime, bPauseable, bRestartLevel, BroadcastClass, BroadcastHandler, BroadcastHandlerClass, bTeamGame, bTestMode, bWaitingToStartMatch, bWeaponShouldViewShake, bWeaponStay, bWelcomePending, CallSigns[15], CurrentGameProfile, CurrentID, DeathMessageClass, DecoTextName, DefaultPlayerClassName, DefaultPlayerName, DemoCommand, Description, FearCostFallOff, GameDifficulty, GameMessageClass, GameName, GameOptionsMenuType, GameReplicationInfo, GameReplicationInfoClass, GameRulesModifiers, GameSpeed, GameStats, GameStatsClass, GameUMenuType, GIPropDescText[GIPROPNUM], GIPropsDisplayText[GIPROPNUM], GIPropsExtras[2], GoalScore, GoreLevel, GoreLevelText[3], HUDSettingsMenu, HUDType, MaplistHandler, MaplistHandlerClass, MaplistHandlerType, MapListType, MapPrefix, MaxIdleTime, MaxLives, MaxPlayers, MaxSpectators, MultiplayerUMenuType, MutatorClass, NoBindString, NumBots, NumPlayers, NumSpectators, OtherMesgGroup, PlayerControllerClass, PlayerControllerClassName, ResetCountDown, ResetTimeDelay, RulesMenuType, SaveGameManifest, ScoreBoardType, ScreenShotName, SecurityClass, ServerSkillLevel, SettingsMenuType, StartTime, TimeLimit, VehicleList, VoiceReplicationInfo, VoiceReplicationInfoClass, VotingHandler, VotingHandlerClass, VotingHandlerType

Structures Summary
Inherited Structures from Engine.GameInfo
KeyValuePair, PlayerResponseLine, ServerResponseLine

Functions Summary
function AcceptInventory (pawn PlayerPawn)
eventbool AcceptPlayInfoProperty (string PropertyName)
functionbool AddBot (optional string botName)
functionbool AddBot (optional string botName)
PendingMatch
function AddBots (int num)
function AddDefaultInventory (pawn PlayerPawn)
function AddGameSpecificInventory (Pawn p)
function AddNamedBot (string botname)
function AdjustSkill (AIController B, PlayerController P, bool bWinner)
functionbool AllowBecomeActivePlayer (PlayerController P)
functionbool AllowTransloc ()
functionbool AtCapacity (bool bSpectator)
functionbool BecomeSpectator (PlayerController P)
function beginstate ()
MatchInProgress
function BeginState ()
MatchOver
function beginstate ()
PendingMatch
functionbool CanSpectate (PlayerController Viewer, bool bOnlySpectator, actor ViewTarget)
function ChangeLoadOut (PlayerController P, string LoadoutName)
function ChangeName (Controller Other, string S, bool bNameChange)
functionbool ChangeTeam (Controller Other, int num, bool bNewTeam)
MatchOver
functionbool CheckEndGame (PlayerReplicationInfo Winner, string Reason)
functionbool CheckMaxLives (PlayerReplicationInfo Scorer)
function CheckReady ()
function CheckScore (PlayerReplicationInfo Scorer)
function EndGame (PlayerReplicationInfo Winner, string Reason)
function EndSpree (Controller Killer, Controller Other)
function FillPlayInfo (PlayInfo PlayInfo)
functionNavigationPoint FindPlayerStart (Controller Player, optional byte InTeam, optional string incomingName)
functionUnrealTeamInfo FindTeamFor (Controller C)
function ForceAddBot ()
functionarray<string> GetAllLoadHints (optional bool bThisClassOnly)
functionUnrealTeamInfo GetBotTeam (optional int TeamBots)
eventstring GetDescriptionText (string PropName)
functionstring GetDisplayText (string PropName)
functionint GetMinPlayers ()
functionstring GetNextLoadHint (string MapName)
function GetServerDetails (out ServerResponseLine ServerState)
event InitGame (string Options, out string Error)
function InitGameReplicationInfo ()
function InitializeBot (Bot NewBot, UnrealTeamInfo BotTeam, RosterEntry Chosen)
function InitLogging ()
function InitPlacedBot (Controller C, RosterEntry R)
function InitTeamSymbols ()
functionbool JustStarted (float T)
functionbool KillBot (Controller c)
function KillBots (int num)
function Killed (Controller Killer, Controller Killed, Pawn KilledPawn, class<DamageType> damageType)
eventPlayerController Login (string Portal, string Options, out string Error)
function Logout (controller Exiting)
functionbool NeedPlayers ()
functionbool NeedPlayers ()
MatchOver
functionbool NeverAllowTransloc ()
function NotifySpree (Controller Other, int num)
function OverrideInitialBots ()
function PlayEndOfMatchMessage ()
function PlayStartupMessage ()
function PlayWinMessage (PlayerController Player, bool bWinner)
function PostBeginPlay ()
event PostLogin (playercontroller NewPlayer)
function PrecacheGameAnnouncements (AnnouncerVoice V, bool bRewardSounds)
function PreLoadBot ()
function PreLoadNamedBot (string BotName)
functionfloat RatePlayerStart (NavigationPoint N, byte Team, Controller Player)
functionint ReduceDamage (int Damage, pawn injured, pawn instigatedBy, vector HitLocation, out vector Momentum, class<DamageType> DamageType)
functionint ReduceDamage (int Damage, pawn injured, pawn instigatedBy, vector HitLocation, out vector Momentum, class<DamageType> DamageType)
MatchOver
function Reset ()
function RestartPlayer (Controller aPlayer)
function RestartPlayer (Controller aPlayer)
MatchOver
function RestartPlayer (Controller aPlayer)
PendingMatch
function ReviewJumpSpots (name TestLabel)
function ScoreKill (Controller Killer, Controller Other)
function ScoreKill (Controller Killer, Controller Other)
MatchOver
function ScoreObjective (PlayerReplicationInfo Scorer, float Score)
event SetGrammar ()
functionbool ShouldRespawn (Pickup Other)
functionBot SpawnBot (optional string botName)
function StartMatch ()
function Timer ()
MatchInProgress
function Timer ()
MatchOver
function Timer ()
PendingMatch
functionbool TooManyBots (Controller botToRemove)
function TweakSkill (Bot B)
functionint VehicleScoreKill (Controller Killer, Controller Killed, Vehicle DestroyedVehicle, out string KillInfo)
functionbool WantsPickups (bot B)
Inherited Functions from UnrealGame.UnrealMPGameInfo
AdjustBotInterface, AdjustDestroyObjectiveDamage, CanDisableObjective, CanShowPathTo, ChangeLoadOut, ChangeVoiceChannel, FillPlayInfo, FindNewObjectives, ForceAddBot, GameEvent, GenerateBotOptions, GetDescriptionText, GetGameObject, GetNumPlayers, GetRandomTeamSymbol, GetServerDetails, InitMaplistHandler, InitPlacedBot, InitVoiceReplicationInfo, KillEvent, Login, MultiMinPlayers, ObjectiveDisabled, PickupQuery, PreLogin, RestartGame, ScoreEvent, ScoreGameObject, ShouldRespawn, ShowPathTo, SpawnWait, SpecialEvent, TeamScoreEvent, TooManyBots
Inherited Functions from Engine.GameInfo
AcceptInventory, AcceptPlayInfoProperty, AddDefaultInventory, AddGameModifier, AddGameSpecificInventory, AddMutator, AddServerDetail, AdjustBotInterface, AdminSay, AllDataObjects, AllowBecomeActivePlayer, AllowGameSpeedChange, AllowMutator, AtCapacity, BecomeSpectator, Broadcast, BroadcastDeathMessage, BroadcastLocalized, BroadcastTeam, CanEnterVehicle, CanLeaveVehicle, CanSpectate, ChangeMap, ChangeName, ChangeTeam, ChangeVoiceChannel, CheckEndGame, CheckScore, CreateDataObject, DeadUse, DeleteDataObject, DeletePackage, Destroyed, DetailChange, DisableNextObjective, DiscardInventory, DriverEnteredVehicle, DriverLeftVehicle, EndGame, EndLogging, FillPlayInfo, FindPlayerByID, FindPlayerStart, FindSpecGoalFor, FindTeamDesignation, GameEnding, GetAllLoadHints, GetBeaconText, GetBindWeight, GetDefaultPlayerClass, GetDefenderNum, GetDescriptionText, GetDisplayText, GetIntOption, GetKeyBindName, GetKeyValue, GetLoadingHint, GetMapList, GetMapRotation, GetNetworkNumber, GetNextLoadHint, GetNumPlayers, GetPlayerControllerList, GetRandomTeamSymbol, GetSavedGames, GetServerDetails, GetServerInfo, GetServerPlayers, GetServerPort, GrabOption, HasOption, InitGame, InitGameReplicationInfo, InitLogging, InitMaplistHandler, InitSavedLevel, InitVoiceReplicationInfo, IsOnTeam, IsVehicleMutator, JustStarted, Kick, KickBan, KickIdler, KillBots, Killed, KillEvent, LoadDataObject, LoadMapList, LoadSRGrammar, Login, Logout, MakeColorCode, MultiMinPlayers, NewRecommendCombo, NoBlood, NotifyKilled, NotifyLogin, NotifyLogout, NoTranslocatorKeyPressed, OrderToIndex, OtherTeam, ParseChatPercVar, ParseKillMessage, ParseLoadingHint, ParseMessageString, ParseOption, ParseVoiceCommand, PickTeam, PickupQuery, PlayerCanRestart, PlayerCanRestartGame, PostBeginPlay, PostLogin, PreBeginPlay, PrecacheGameAnnouncements, PrecacheGameStaticMeshes, PrecacheGameTextures, PreLogin, PreventDeath, PreventSever, ProcessServerTravel, RatePlayerStart, RecommendCombo, ReduceDamage, RegisterVehicle, Reset, RestartGame, RestartPlayer, ReviewJumpSpots, SavePackage, SceneAbort, SceneEnded, SceneStarted, ScoreEvent, ScoreKill, ScoreObjective, SendPlayer, SessionKickBan, SetGameSpeed, SetGrammar, SetPause, SetPlayerDefaults, SetWeaponViewShake, ShouldRespawn, StartMatch, StripColor, TeamScoreEvent, TestLevel, Timer, TooManyBots, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UseLowGore, WeakObjectives

States Summary
MatchInProgress Source code
state MatchInProgress
beginstate, Timer
MatchOver Source code
state MatchOver
BeginState, ChangeTeam, NeedPlayers, ReduceDamage, RestartPlayer, ScoreKill, Timer
PendingMatch Source code
auto state PendingMatch
AddBot, beginstate, RestartPlayer, Timer


Constants Detail

DMPROPNUM Source code

const DMPROPNUM = 14;


Variables Detail

AdjustedDifficulty Source code

var float AdjustedDifficulty;

AltEndGameSoundName[2] Source code

var name AltEndGameSoundName[2];

bAdjustSkill Source code

var config bool bAdjustSkill;

bAllowPlayerLights Source code

var globalconfig bool bAllowPlayerLights;

bAllowTaunts Source code

var config bool bAllowTaunts;

bAllowTrans Source code

var config bool bAllowTrans;

bAutoNumBots Source code

var globalconfig bool bAutoNumBots;

bColoredDMSkins Source code

var globalconfig bool bColoredDMSkins;

bCustomBots Source code

var bool bCustomBots;

bDefaultTranslocator Source code

var bool bDefaultTranslocator;

bEpicNames Source code

var bool bEpicNames;

bFinalStartup Source code

var bool bFinalStartup;

bFirstBlood Source code

var bool bFirstBlood;

bForceDefaultCharacter Source code

var globalconfig bool bForceDefaultCharacter;

bForceNoPlayerLights Source code

var bool bForceNoPlayerLights;

bForceRespawn Source code

var config bool bForceRespawn;

bKillBots Source code

var bool bKillBots;

bMustHaveMultiplePlayers Source code

var bool bMustHaveMultiplePlayers;

bOverrideTranslocator Source code

var bool bOverrideTranslocator;

bOverTimeBroadcast Source code

var bool bOverTimeBroadcast;

bPlayerBecameActive Source code

var bool bPlayerBecameActive;

bPlayersMustBeReady Source code

var globalconfig bool bPlayersMustBeReady;

bQuickStart Source code

var bool bQuickStart;

bReviewingJumpSpots Source code

var bool bReviewingJumpSpots;

bSkipPlaySound Source code

var bool bSkipPlaySound;

bStartedCountDown Source code

var bool bStartedCountDown;

bTournament Source code

var globalconfig bool bTournament;

bWaitForNetPlayers Source code

var globalconfig bool bWaitForNetPlayers;

CountDown Source code

var int CountDown;

DefaultEnemyRosterClass Source code

var string DefaultEnemyRosterClass;

DefaultMaxLives Source code

var int DefaultMaxLives;

DMPropDescText[DMPROPNUM] Source code

var localized string DMPropDescText[DMPROPNUM];

DMPropsDisplayText[DMPROPNUM] Source code

var localized string DMPropsDisplayText[DMPROPNUM];

DMSquadClass Source code

var class<SquadAI> DMSquadClass;

ElapsedTime Source code

var int ElapsedTime;

EndGameFocus Source code

var actor EndGameFocus;

EndGameSoundName[2] Source code

var name EndGameSoundName[2];

EndMessageCounter Source code

var transient int EndMessageCounter;

EndMessageWait Source code

var int EndMessageWait;

EnemyRoster Source code

var UnrealTeamInfo EnemyRoster;

EnemyRosterName Source code

var string EnemyRosterName;

EpicNames[21] Source code

var string EpicNames[21];

EpicOffset Source code

var int EpicOffset;

FemaleBackupNameOffset Source code

var int FemaleBackupNameOffset;

FemaleBackupNames[32] Source code

var string FemaleBackupNames[32];

InitialBots Source code

var int InitialBots;

LastPlayerStartSpot Source code

var NavigationPoint LastPlayerStartSpot;

LastStartSpot Source code

var NavigationPoint LastStartSpot;

LateEntryLives Source code

var config int LateEntryLives;

LevelRules Source code

var LevelGameRules LevelRules;

LevelRulesClass Source code

var class<LevelGameRules> LevelRulesClass;

MaleBackupNameOffset Source code

var int MaleBackupNameOffset;

MaleBackupNames[32] Source code

var string MaleBackupNames[32];

MinNetPlayers Source code

var globalconfig int MinNetPlayers;

NameNumber Source code

var int NameNumber;

NamePrefixes[10] Source code

var globalconfig string NamePrefixes[10];

NameSuffixes[10] Source code

var globalconfig string NameSuffixes[10];

NetWait Source code

var config int NetWait;

NumRounds Source code

var int NumRounds;

PlayerDeaths Source code

var int PlayerDeaths;

PlayerKills Source code

var int PlayerKills;

RemainingBots Source code

var int RemainingBots;

RemainingTime Source code

var int RemainingTime;

RestartWait Source code

var globalconfig int RestartWait;

SinglePlayerWait Source code

var int SinglePlayerWait;

SpawnProtectionTime Source code

var config float SpawnProtectionTime;

StandalonePlayer Source code

var PlayerController StandalonePlayer;

StartupStage Source code

var byte StartupStage;

TotalEpic Source code

var int TotalEpic;

YouDestroyed Source code

var localized string YouDestroyed;

YouDestroyedTrailer Source code

var localized string YouDestroyedTrailer;

DeathMatch

ADR_Kill Source code

var(DeathMatch) float ADR_Kill;

ADR_KillTeamMate Source code

var(DeathMatch) float ADR_KillTeamMate;

ADR_MajorKill Source code

var(DeathMatch) float ADR_MajorKill;

ADR_MinorBonus Source code

var(DeathMatch) float ADR_MinorBonus;

ADR_MinorError Source code

var(DeathMatch) float ADR_MinorError;

LoadingHints

DMHints Source code

var(LoadingHints) private localized array<string> DMHints;

Menu

bAlwaysShowLoginMenu Source code

var(Menu) bool bAlwaysShowLoginMenu;

LoginMenuClass Source code

var(Menu) config string LoginMenuClass;


Functions Detail

AcceptInventory Source code

function AcceptInventory ( pawn PlayerPawn )

AcceptPlayInfoProperty Source code

static event bool AcceptPlayInfoProperty ( string PropertyName )

AddBot Source code

function bool AddBot ( optional string botName )

AddBot PendingMatch Source code

function bool AddBot ( optional string botName )

AddBots Source code

exec function AddBots ( int num )

AddDefaultInventory Source code

function AddDefaultInventory ( pawn PlayerPawn )

AddGameSpecificInventory Source code

function AddGameSpecificInventory ( Pawn p )

AddNamedBot Source code

exec function AddNamedBot ( string botname )

AdjustSkill Source code

function AdjustSkill ( AIController B, PlayerController P, bool bWinner )

AllowBecomeActivePlayer Source code

function bool AllowBecomeActivePlayer ( PlayerController P )

AllowTransloc Source code

function bool AllowTransloc ( )

AtCapacity Source code

function bool AtCapacity ( bool bSpectator )

BecomeSpectator Source code

function bool BecomeSpectator ( PlayerController P )

beginstate MatchInProgress Source code

function beginstate ( )

BeginState MatchOver Source code

function BeginState ( )

beginstate PendingMatch Source code

function beginstate ( )

CanSpectate Source code

function bool CanSpectate ( PlayerController Viewer, bool bOnlySpectator, actor ViewTarget )

ChangeLoadOut Source code

function ChangeLoadOut ( PlayerController P, string LoadoutName )

ChangeName Source code

function ChangeName ( Controller Other, string S, bool bNameChange )

ChangeTeam MatchOver Source code

function bool ChangeTeam ( Controller Other, int num, bool bNewTeam )

CheckEndGame Source code

function bool CheckEndGame ( PlayerReplicationInfo Winner, string Reason )

CheckMaxLives Source code

function bool CheckMaxLives ( PlayerReplicationInfo Scorer )

CheckReady Source code

function CheckReady ( )

CheckScore Source code

function CheckScore ( PlayerReplicationInfo Scorer )

EndGame Source code

function EndGame ( PlayerReplicationInfo Winner, string Reason )

EndSpree Source code

function EndSpree ( Controller Killer, Controller Other )

FillPlayInfo Source code

static function FillPlayInfo ( PlayInfo PlayInfo )

FindPlayerStart Source code

function NavigationPoint FindPlayerStart ( Controller Player, optional byte InTeam, optional string incomingName )

FindTeamFor Source code

function UnrealTeamInfo FindTeamFor ( Controller C )

ForceAddBot Source code

function ForceAddBot ( )

GetAllLoadHints Source code

static function array<string> GetAllLoadHints ( optional bool bThisClassOnly )

GetBotTeam Source code

function UnrealTeamInfo GetBotTeam ( optional int TeamBots )

GetDescriptionText Source code

static event string GetDescriptionText ( string PropName )

GetDisplayText Source code

static function string GetDisplayText ( string PropName )

GetMinPlayers Source code

function int GetMinPlayers ( )

GetNextLoadHint Source code

static function string GetNextLoadHint ( string MapName )

GetServerDetails Source code

function GetServerDetails ( out ServerResponseLine ServerState )

InitGame Source code

event InitGame ( string Options, out string Error )

InitGameReplicationInfo Source code

function InitGameReplicationInfo ( )

InitializeBot Source code

function InitializeBot ( Bot NewBot, UnrealTeamInfo BotTeam, RosterEntry Chosen )

InitLogging Source code

function InitLogging ( )

InitPlacedBot Source code

function InitPlacedBot ( Controller C, RosterEntry R )

InitTeamSymbols Source code

function InitTeamSymbols ( )

JustStarted Source code

function bool JustStarted ( float T )

KillBot Source code

function bool KillBot ( Controller c )

KillBots Source code

exec function KillBots ( int num )

Killed Source code

function Killed ( Controller Killer, Controller Killed, Pawn KilledPawn, class<DamageType> damageType )

Login Source code

event PlayerController Login ( string Portal, string Options, out string Error )

Logout Source code

function Logout ( controller Exiting )

NeedPlayers Source code

function bool NeedPlayers ( )

NeedPlayers MatchOver Source code

function bool NeedPlayers ( )

NeverAllowTransloc Source code

static function bool NeverAllowTransloc ( )

NotifySpree Source code

function NotifySpree ( Controller Other, int num )

OverrideInitialBots Source code

function OverrideInitialBots ( )

PlayEndOfMatchMessage Source code

function PlayEndOfMatchMessage ( )

PlayStartupMessage Source code

function PlayStartupMessage ( )

PlayWinMessage Source code

function PlayWinMessage ( PlayerController Player, bool bWinner )

PostBeginPlay Source code

function PostBeginPlay ( )

PostLogin Source code

event PostLogin ( playercontroller NewPlayer )

PrecacheGameAnnouncements Source code

static function PrecacheGameAnnouncements ( AnnouncerVoice V, bool bRewardSounds )

PreLoadBot Source code

function PreLoadBot ( )

PreLoadNamedBot Source code

function PreLoadNamedBot ( string BotName )

RatePlayerStart Source code

function float RatePlayerStart ( NavigationPoint N, byte Team, Controller Player )

ReduceDamage Source code

function int ReduceDamage ( int Damage, pawn injured, pawn instigatedBy, vector HitLocation, out vector Momentum, class<DamageType> DamageType )

ReduceDamage MatchOver Source code

function int ReduceDamage ( int Damage, pawn injured, pawn instigatedBy, vector HitLocation, out vector Momentum, class<DamageType> DamageType )

Reset Source code

function Reset ( )

RestartPlayer Source code

function RestartPlayer ( Controller aPlayer )

RestartPlayer MatchOver Source code

function RestartPlayer ( Controller aPlayer )

RestartPlayer PendingMatch Source code

function RestartPlayer ( Controller aPlayer )

ReviewJumpSpots Source code

function ReviewJumpSpots ( name TestLabel )

ScoreKill Source code

function ScoreKill ( Controller Killer, Controller Other )

ScoreKill MatchOver Source code

function ScoreKill ( Controller Killer, Controller Other )

ScoreObjective Source code

function ScoreObjective ( PlayerReplicationInfo Scorer, float Score )

SetGrammar Source code

event SetGrammar ( )

ShouldRespawn Source code

function bool ShouldRespawn ( Pickup Other )

SpawnBot Source code

function Bot SpawnBot ( optional string botName )

StartMatch Source code

function StartMatch ( )

Timer MatchInProgress Source code

function Timer ( )

Timer MatchOver Source code

function Timer ( )

Timer PendingMatch Source code

function Timer ( )

TooManyBots Source code

function bool TooManyBots ( Controller botToRemove )

TweakSkill Source code

function TweakSkill ( Bot B )

VehicleScoreKill Source code

function int VehicleScoreKill ( Controller Killer, Controller Killed, Vehicle DestroyedVehicle, out string KillInfo )

WantsPickups Source code

function bool WantsPickups ( bot B )


Defaultproperties

defaultproperties
{
     NetWait=5
     MinNetPlayers=1
     RestartWait=30
     bAutoNumBots=Wahr
     bAllowTaunts=Wahr
     bWaitForNetPlayers=Wahr
     NumRounds=1
     SpawnProtectionTime=2.000000
     LateEntryLives=1
     CountDown=4
     DMSquadClass=Class'UnrealGame.DMSquad'
     EndMessageWait=2
     EndGameSoundName(0)="You_Have_Won_the_Match"
     EndGameSoundName(1)="You_Have_Lost_the_Match"
     AltEndGameSoundName(0)="Flawless_victory"
     AltEndGameSoundName(1)="Humiliating_defeat"
     NamePrefixes(0)="Mr_"
     NamePrefixes(2)="The_Real_"
     NamePrefixes(3)="Evil_"
     NamePrefixes(5)="Owns_"
     NamePrefixes(7)="Evil_"
     NameSuffixes(1)="_is_lame"
     NameSuffixes(4)="_sucks"
     NameSuffixes(6)="_OwnsYou"
     NameSuffixes(8)="_jr"
     NameSuffixes(9)="'s_clone"
     DMPropsDisplayText(0)="Net Start Delay"
     DMPropsDisplayText(1)="Min. Net Players"
     DMPropsDisplayText(2)="Restart Delay"
     DMPropsDisplayText(3)="Tournament Game"
     DMPropsDisplayText(4)="Players Must Be Ready"
     DMPropsDisplayText(5)="Force Respawn"
     DMPropsDisplayText(6)="Auto Adjust Bots Skill"
     DMPropsDisplayText(7)="Allow Taunts"
     DMPropsDisplayText(8)="Spawn Protection Time"
     DMPropsDisplayText(9)="Allow Translocator"
     DMPropsDisplayText(10)="Use Team Skins"
     DMPropsDisplayText(11)="Use Map Defaults"
     DMPropsDisplayText(12)="Late Entry Cutoff"
     DMPropsDisplayText(13)="Enable Player Highlighting"
     DMPropDescText(0)="Delay before game starts to allow other players to join."
     DMPropDescText(1)="How many players must join before net game will start."
     DMPropDescText(2)="How long the server waits after the end of a game before loading the next map."
     DMPropDescText(3)="Tournament Game"
     DMPropDescText(4)="If enabled, players must click ready before the game starts."
     DMPropDescText(5)="Players are forced to respawn immediately after dying."
     DMPropDescText(6)="Bot skill adjusts automatically based on how they are doing against you."
     DMPropDescText(7)="Enables players to use the recorded taunts."
     DMPropDescText(8)="Specifies how long players are invulnerable after they spawn (unless they fire)."
     DMPropDescText(9)="If enabled, players will start with a translocator."
     DMPropDescText(10)="If checked, players will have brighter red or blue skins."
     DMPropDescText(11)="Use default number of bots specified by the map."
     DMPropDescText(12)="Specifies the maximum number of lives a player can have lost before new players can no longer enter the game."
     DMPropDescText(13)="At a distance, players have a team colored glow."
     YouDestroyed="You destroyed a"
     ADR_Kill=5.000000
     ADR_MajorKill=10.000000
     ADR_MinorError=-2.000000
     ADR_MinorBonus=5.000000
     ADR_KillTeamMate=-5.000000
     EpicNames(0)="Eepers"
     EpicNames(1)="Bellheimer"
     EpicNames(2)="Shanesta"
     EpicNames(3)="EpicBoy"
     EpicNames(4)="Turtle"
     EpicNames(5)="Talisman"
     EpicNames(6)="BigSquid"
     EpicNames(7)="Ced"
     EpicNames(8)="Andrew"
     EpicNames(9)="DrSin"
     EpicNames(10)="The_Reaper"
     EpicNames(11)="ProfessorDeath"
     EpicNames(12)="DarkByte"
     EpicNames(13)="Jack"
     EpicNames(14)="Lankii"
     EpicNames(15)="MarkRein"
     EpicNames(16)="Perninator"
     EpicNames(17)="SteveG"
     EpicNames(18)="Cpt.Pinhead"
     EpicNames(19)="Christoph"
     EpicNames(20)="Tim"
     MaleBackupNames(0)="Shiva"
     MaleBackupNames(1)="Ares"
     MaleBackupNames(2)="Reaper"
     MaleBackupNames(3)="Samurai"
     MaleBackupNames(4)="Loki"
     MaleBackupNames(5)="Cuchulain"
     MaleBackupNames(6)="Thor"
     MaleBackupNames(7)="Talisman"
     MaleBackupNames(8)="Paladin"
     MaleBackupNames(9)="Scythe"
     MaleBackupNames(10)="Jugular"
     MaleBackupNames(11)="Slash"
     MaleBackupNames(12)="Chisel"
     MaleBackupNames(13)="Chief"
     MaleBackupNames(14)="Prime"
     MaleBackupNames(15)="Oligarch"
     MaleBackupNames(16)="Caliph"
     MaleBackupNames(17)="Duce"
     MaleBackupNames(18)="Kruger"
     MaleBackupNames(19)="Saladin"
     MaleBackupNames(20)="Patriarch"
     MaleBackupNames(21)="Wyrm"
     MaleBackupNames(22)="Praetorian"
     MaleBackupNames(23)="Moghul"
     MaleBackupNames(24)="Assassin"
     MaleBackupNames(25)="Bane"
     MaleBackupNames(26)="Svengali"
     MaleBackupNames(27)="Oblivion"
     MaleBackupNames(28)="Magnate"
     MaleBackupNames(29)="Hadrian"
     MaleBackupNames(30)="Dirge"
     MaleBackupNames(31)="Rajah"
     FemaleBackupNames(0)="Shonna"
     FemaleBackupNames(1)="Athena"
     FemaleBackupNames(2)="Charm"
     FemaleBackupNames(3)="Voodoo"
     FemaleBackupNames(4)="Noranna"
     FemaleBackupNames(5)="Ranu"
     FemaleBackupNames(6)="Chasm"
     FemaleBackupNames(7)="Lynx"
     FemaleBackupNames(8)="Elyss"
     FemaleBackupNames(9)="Malice"
     FemaleBackupNames(10)="Verdict"
     FemaleBackupNames(11)="Kismet"
     FemaleBackupNames(12)="Wyrd"
     FemaleBackupNames(13)="Qira"
     FemaleBackupNames(14)="Exodus"
     FemaleBackupNames(15)="Grimm"
     FemaleBackupNames(16)="Brutality"
     FemaleBackupNames(17)="Adamant"
     FemaleBackupNames(18)="Ruin"
     FemaleBackupNames(19)="Moshica"
     FemaleBackupNames(20)="Demise"
     FemaleBackupNames(21)="Shara"
     FemaleBackupNames(22)="Pestilence"
     FemaleBackupNames(23)="Quark"
     FemaleBackupNames(24)="Fiona"
     FemaleBackupNames(25)="Ulanna"
     FemaleBackupNames(26)="Kara"
     FemaleBackupNames(27)="Scourge"
     FemaleBackupNames(28)="Minerva"
     FemaleBackupNames(29)="Woe"
     FemaleBackupNames(30)="Coral"
     FemaleBackupNames(31)="Torment"
     LoginMenuClass="GUI2K4.UT2K4PlayerLoginMenu"
     DMHints(0)="Every weapon has two firing modes, a regular fire mode when you press %FIRE% and an alternate fire mode when you press %ALTFIRE%."
     DMHints(1)="Press jump again at the peak of a jump to get an extra boost."
     DMHints(2)="Pressing a movement key twice in rapid succession will make your character dodge in that direction."
     DMHints(3)="You can also dodge off walls while in the air."
     DMHints(4)="You can change weapons by pressing the associated weapon number, or scroll through your weapons using %NEXTWEAPON% and %PREVWEAPON%."
     DMHints(5)="The shock combo is a powerful explosion created with a shock rifle by shooting a shock ball with a shock beam."
     DMHints(6)="When loading up rockets using the rocket launcher alt fire, press the regular fire button before releasing the rockets to fire them in a tight spiral."
     DMHints(7)="You can toggle the scoreboard display on or off at any time by pressing %SHOWSCORES%."
     DMHints(8)="You receive adrenaline for killing enemies and other accomplishments.  Once your adrenaline reaches 100, you can start an adrenaline combo by using the correct movement key combination."
     DMHints(9)="%SHOWSTATS% will bring up a personal stats display."
     DMHints(10)="You can shoot down enemy Redeemer missiles with a well placed shot."
     DMHints(11)="Press %TALK% and type your message to send text messages to other players."
     DMHints(12)="You can play taunts or other voice messages through the voice menu by pressing %SPEECHMENUTOGGLE%."
     DMHints(13)="While crouching (by holding down %DUCK%), you cannot fall off a ledge."
     bRestartLevel=Falsch
     bPauseable=Falsch
     bWeaponStay=Wahr
     bLoggingGame=Wahr
     AutoAim=1.000000
     DefaultPlayerClassName="XGame.xPawn"
     ScoreBoardType="XInterface.ScoreBoardDeathMatch"
     HUDType="XInterface.HudCDeathMatch"
     MapListType="XInterface.MapListDeathMatch"
     MapPrefix="DM"
     BeaconName="DM"
     GoalScore=25
     TimeLimit=20
     MutatorClass="UnrealGame.DMMutator"
     PlayerControllerClassName="XGame.XPlayer"
     Description="Free-for-all kill or be killed.  The player with the most frags wins."
}

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Creation time: Mo 16.4.2007 11:20:18.140 - Created with UnCodeX