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UnrealGame.CustomBotConfig

Extends
Object
Modifiers
abstract config

Core.Object
|   
+-- UnrealGame.CustomBotConfig

Constants Summary
Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Standalone, RF_Transactional, RF_Transient

Variables Summary
array<CustomConfiguration>ConfigArray
stringFavoriteWeapon
stringNoPreference
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[7], Outer

Enumerations Summary
Inherited Enumerations from Core.Object
EAxis, ECamOrientation, EDetailMode, EDrawPivot, ESheerAxis

Structures Summary
CustomConfiguration
CharacterName, PlayerName, CustomVoice, CustomOrders, FavoriteWeapon, Aggressiveness, Accuracy, CombatStyle, StrafingAbility, Tactics, ReactionTime, Jumpiness, bJumpy
Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector

Functions Summary
functionint AccuracyRating (CustomConfiguration CC)
functionint AggressivenessRating (CustomConfiguration CC)
functionint AgilityRating (CustomConfiguration CC)
function Customize (RosterEntry R)
functionstring GetFavoriteWeaponFor (CustomConfiguration CC)
functionint IndexFor (string PlayerName)
functionint RatingModifier (string CharacterName)
functionint TacticsRating (CustomConfiguration CC)
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllObjects, Asc, Asin, Atan, BeginState, Caps, Ceil, Chr, Clamp, ClassIsChildOf, ClearConfig, ClockwiseFrom, Cos, Created, Cross, Disable, Divide, Dot, DynamicLoadObject, EatStr, Enable, EndState, Eval, Exp, FClamp, FindObject, FMax, FMin, FRand, GetAxes, GetEnum, GetItemName, GetPerObjectNames, GetPropertyText, GetReferencers, GetStateName, GetUnAxes, GotoState, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Invert, IsA, IsInState, IsOnConsole, IsSoaking, Left, Len, Lerp, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, PlatformIs64Bit, PlatformIsMacOS, PlatformIsUnix, PlatformIsWindows, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RandRange, Repl, ReplaceText, ResetConfig, Right, RotRand, Round, SaveConfig, SetPropertyText, Sin, Smerp, Split, Sqrt, Square, StaticClearConfig, StaticSaveConfig, StopWatch, StrCmp, Tan, VRand, VSize, Warn, ^, ^^, |, ||, ~, ~=


Variables Detail

ConfigArray Source code

var config array<CustomConfiguration> ConfigArray;

FavoriteWeapon Source code

var localized string FavoriteWeapon;

NoPreference Source code

var localized string NoPreference;


Structures Detail

CustomConfiguration Source code

struct CustomConfiguration
{
var(CustomBotConfig) config float Accuracy;
var(CustomBotConfig) config float Aggressiveness;
var config bool bJumpy;
var config string CharacterName;
var(CustomBotConfig) config float CombatStyle;
var config GameProfile.EPlayerPos CustomOrders;
var config string CustomVoice;
var(CustomBotConfig) config string FavoriteWeapon;
var(CustomBotConfig) config float Jumpiness;
var config string PlayerName;
var(CustomBotConfig) config float ReactionTime;
var(CustomBotConfig) config float StrafingAbility;
var(CustomBotConfig) config float Tactics;
};



Functions Detail

AccuracyRating Source code

final simulated static function int AccuracyRating ( CustomConfiguration CC )

AggressivenessRating Source code

final simulated static function int AggressivenessRating ( CustomConfiguration CC )

AgilityRating Source code

final simulated static function int AgilityRating ( CustomConfiguration CC )

Customize Source code

static function Customize ( RosterEntry R )

GetFavoriteWeaponFor Source code

final simulated static function string GetFavoriteWeaponFor ( CustomConfiguration CC )

IndexFor Source code

static function int IndexFor ( string PlayerName )

RatingModifier Source code

final simulated static function int RatingModifier ( string CharacterName )

TacticsRating Source code

final simulated static function int TacticsRating ( CustomConfiguration CC )


Defaultproperties

defaultproperties
{
     FavoriteWeapon="Favorite Weapon:"
     NoPreference="No Weapon Preference"
}

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Creation time: Mo 16.4.2007 11:20:17.593 - Created with UnCodeX