- Extends
- DeathMatch
- Modifiers
- HideDropDown CacheExempt config
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.GameInfo
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+-- UnrealGame.UnrealMPGameInfo
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+-- UnrealGame.DeathMatch
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+-- UnrealGame.TeamGame
Direct Known Subclasses:
CTFGame, xBombingRun, xDoubleDom, xTeamGame
Inherited Variables from UnrealGame.DeathMatch |
AdjustedDifficulty, ADR_Kill, ADR_KillTeamMate, ADR_MajorKill, ADR_MinorBonus, ADR_MinorError, AltEndGameSoundName[2], bAdjustSkill, bAllowPlayerLights, bAllowTaunts, bAllowTrans, bAlwaysShowLoginMenu, bAutoNumBots, bColoredDMSkins, bCustomBots, bDefaultTranslocator, bEpicNames, bFinalStartup, bFirstBlood, bForceDefaultCharacter, bForceNoPlayerLights, bForceRespawn, bKillBots, bMustHaveMultiplePlayers, bOverrideTranslocator, bOverTimeBroadcast, bPlayerBecameActive, bPlayersMustBeReady, bQuickStart, bReviewingJumpSpots, bSkipPlaySound, bStartedCountDown, bTournament, bWaitForNetPlayers, CountDown, DefaultEnemyRosterClass, DefaultMaxLives, DMHints, DMPropDescText[DMPROPNUM], DMPropsDisplayText[DMPROPNUM], DMSquadClass, ElapsedTime, EndGameFocus, EndGameSoundName[2], EndMessageCounter, EndMessageWait, EnemyRoster, EnemyRosterName, EpicNames[21], EpicOffset, FemaleBackupNameOffset, FemaleBackupNames[32], InitialBots, LastPlayerStartSpot, LastStartSpot, LateEntryLives, LevelRules, LevelRulesClass, LoginMenuClass, MaleBackupNameOffset, MaleBackupNames[32], MinNetPlayers, NameNumber, NamePrefixes[10], NameSuffixes[10], NetWait, NumRounds, PlayerDeaths, PlayerKills, RemainingBots, RemainingTime, RestartWait, SinglePlayerWait, SpawnProtectionTime, StandalonePlayer, StartupStage, TotalEpic, YouDestroyed, YouDestroyedTrailer |
Inherited Variables from UnrealGame.UnrealMPGameInfo |
bAllowPrivateChat, BeaconList, bMSUplinkSet, BotMode, BotModeText, BotOptions[4], BotRatio, bPlayersVsBots, bPreloadAllSkins, bSoaking, bTeamScoreRounds, DefaultVoiceChannel, EndTime, EndTimeDelay, LocalStatsScreenClass, MinPlayers, MPBotDesc, MPBotText, MPGIPropDescText[MPPROPNUM], MPGIPropsDisplayText[MPPROPNUM], MSUplink, SPBotDesc, SPBotText, SpecialVehicleObjectives, VoiceReplicationInfoType |
Functions Summary |
| bool | AcceptPlayInfoProperty (string PropertyName)
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| | AnnounceScore (int ScoringTeam)
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| bool | ApplyOrder (PlayerController Sender, int RecipientID, int OrderID)
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| int | BallCarrierMessage ()
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| bool | CanShowPathTo (PlayerController P, int TeamNum)
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| bool | CanSpectate (PlayerController Viewer, bool bOnlySpectator, actor ViewTarget)
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| bool | ChangeTeam (Controller Other, int num, bool bNewTeam)
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| bool | CheckEndGame (PlayerReplicationInfo Winner, string Reason)
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| bool | CheckMaxLives (PlayerReplicationInfo Scorer)
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| | CheckScore (PlayerReplicationInfo Scorer)
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| bool | CriticalPlayer (Controller Other)
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| | EndGameCommentFor (Bot B)
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| | EndGameTauntFor (Bot B)
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| | FillPlayInfo (PlayInfo PlayInfo)
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| | FindNewObjectives (GameObjective DisabledObjective)
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| string | FindTeamDesignation (GameReplicationInfo GRI, actor A)
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| UnrealTeamInfo | FindTeamFor (Controller C)
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| Pawn | FindVictimsTarget (Controller Other)
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| array<string> | GetAllLoadHints (optional bool bThisClassOnly)
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| UnrealTeamInfo | GetBlueTeam (int TeamBots)
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| UnrealTeamInfo | GetBotTeam (optional int TeamBots)
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| string | GetDescriptionText (string PropName)
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| int | GetMinPlayers ()
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| UnrealTeamInfo | GetRedTeam (int TeamBots)
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| | GetServerDetails (out ServerResponseLine ServerState)
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| int | GetStatus (PlayerController Sender, Bot B)
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| | IncrementGoalsScored (PlayerReplicationInfo PRI)
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| | InitGame (string Options, out string Error)
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| | InitTeamSymbols ()
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| | InitVoiceReplicationInfo ()
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| bool | NearGoal (Controller C)
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| | NotifyKilled (Controller Killer, Controller Killed, Pawn KilledPawn)
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| TeamInfo | OtherTeam (TeamInfo Requester)
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| | OverrideInitialBots ()
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| string | ParseChatPercVar (Mutator BaseMutator, controller Who, string Cmd)
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| string | ParseMessageString (Mutator BaseMutator, Controller Who, String Message)
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| int | ParseOrder (string OrderString)
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| int | ParseRecipient (string Recipient)
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| | ParseRecipients (out int RecipientIDs[3], out int NumRecipients, out string OrderString)
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| | ParseVoiceCommand (PlayerController Sender, string RecognizedString)
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| bool | PickEndGameTauntFor (Bot B)
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| byte | PickTeam (byte num, Controller C)
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| | PlayEndOfMatchMessage ()
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| | PostBeginPlay ()
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| | PostLogin (PlayerController NewPlayer)
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| | PrecacheGameAnnouncements (AnnouncerVoice V, bool bRewardSounds)
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| | PreLoadBot ()
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| | PreLoadNamedBot (string BotName)
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| float | RatePlayerStart (NavigationPoint N, byte Team, Controller Player)
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| int | ReduceDamage (int Damage, pawn injured, pawn instigatedBy, vector HitLocation, out vector Momentum, class<DamageType> DamageType)
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| | RestartPlayer (Controller aPlayer)
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| bool | SameTeam (Controller a, Controller b)
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| | ScoreKill (Controller Killer, Controller Other)
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| | SetEndGameFocus (PlayerReplicationInfo Winner)
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| | SetGrammar ()
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| | ShowPathTo (PlayerController P, int TeamNum)
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| bool | TooManyBots (Controller botToRemove)
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| | UpdateAnnouncements ()
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| | WeakObjectives ()
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Inherited Functions from UnrealGame.DeathMatch |
AcceptInventory, AcceptPlayInfoProperty, AddBot, AddBots, AddDefaultInventory, AddGameSpecificInventory, AddNamedBot, AdjustSkill, AllowBecomeActivePlayer, AllowTransloc, AtCapacity, BecomeSpectator, beginstate, CanSpectate, ChangeLoadOut, ChangeName, ChangeTeam, CheckEndGame, CheckMaxLives, CheckReady, CheckScore, EndGame, EndSpree, FillPlayInfo, FindPlayerStart, FindTeamFor, ForceAddBot, GetAllLoadHints, GetBotTeam, GetDescriptionText, GetDisplayText, GetMinPlayers, GetNextLoadHint, GetServerDetails, InitGame, InitGameReplicationInfo, InitializeBot, InitLogging, InitPlacedBot, InitTeamSymbols, JustStarted, KillBot, KillBots, Killed, Login, Logout, NeedPlayers, NeverAllowTransloc, NotifySpree, OverrideInitialBots, PlayEndOfMatchMessage, PlayStartupMessage, PlayWinMessage, PostBeginPlay, PostLogin, PrecacheGameAnnouncements, PreLoadBot, PreLoadNamedBot, RatePlayerStart, ReduceDamage, Reset, RestartPlayer, ReviewJumpSpots, ScoreKill, ScoreObjective, SetGrammar, ShouldRespawn, SpawnBot, StartMatch, Timer, TooManyBots, TweakSkill, VehicleScoreKill, WantsPickups |
Inherited Functions from UnrealGame.UnrealMPGameInfo |
AdjustBotInterface, AdjustDestroyObjectiveDamage, CanDisableObjective, CanShowPathTo, ChangeLoadOut, ChangeVoiceChannel, FillPlayInfo, FindNewObjectives, ForceAddBot, GameEvent, GenerateBotOptions, GetDescriptionText, GetGameObject, GetNumPlayers, GetRandomTeamSymbol, GetServerDetails, InitMaplistHandler, InitPlacedBot, InitVoiceReplicationInfo, KillEvent, Login, MultiMinPlayers, ObjectiveDisabled, PickupQuery, PreLogin, RestartGame, ScoreEvent, ScoreGameObject, ShouldRespawn, ShowPathTo, SpawnWait, SpecialEvent, TeamScoreEvent, TooManyBots |
const TGPROPNUM = 5;
var config bool bAllowNonTeamChat;
var localized string BareHanded;
var globalconfig bool bBalanceTeams;
var string BlueTeamName;
var globalconfig bool bPlayersBalanceTeams;
var bool bScoreTeamKills;
var bool bScoreVictimsTarget;
var bool bSpawnInTeamArea;
var name CaptureSoundName[2];
var byte EndGameCommented[10];
var localized string EndGameComments[10];
EndGameLossRemarks[10] Source code
var localized string EndGameLossRemarks[10];
var byte EndGameRemark[10];
var localized string EndGameResponses[10];
var localized string EndGameTaunts[10];
EndGameVictoryRemarks[10] Source code
var localized string EndGameVictoryRemarks[10];
var config float FriendlyFireScale;
var name IncreaseLeadName[2];
var int LastEndGameComment;
var int LastEndGameRemark;
var int LastEndGameResponse;
var float LastEndGameTauntTime;
var int MaxTeamSize;
var localized string NearString;
var String PathWhisps[2];
var string RedTeamName;
var name TakeLeadName[2];
var class<
TeamAI> TeamAIType[
2];
var float TeammateBoost;
TGPropDescText[TGPROPNUM] Source code
var localized string TGPropDescText[TGPROPNUM];
TGPropsDisplayText[TGPROPNUM] Source code
var localized string TGPropsDisplayText[TGPROPNUM];
LoadingHints
var(LoadingHints) private localized array<string> TGHints;
TeamGame
AcceptPlayInfoProperty Source code
static event bool AcceptPlayInfoProperty ( string PropertyName )
function AnnounceScore ( int ScoringTeam )
function bool ApplyOrder (
PlayerController Sender,
int RecipientID,
int OrderID )
function int BallCarrierMessage ( )
function bool ChangeTeam (
Controller Other,
int num,
bool bNewTeam )
function EndGameCommentFor (
Bot B )
function EndGameTauntFor (
Bot B )
static function array<string> GetAllLoadHints ( optional bool bThisClassOnly )
static event string GetDescriptionText ( string PropName )
function int GetMinPlayers ( )
event InitGame ( string Options, out string Error )
function InitTeamSymbols ( )
InitVoiceReplicationInfo Source code
function InitVoiceReplicationInfo ( )
function OverrideInitialBots ( )
static function string ParseChatPercVar (
Mutator BaseMutator,
controller Who,
string Cmd )
static function string ParseMessageString (
Mutator BaseMutator,
Controller Who,
String Message )
function int ParseOrder ( string OrderString )
function int ParseRecipient ( string Recipient )
function ParseRecipients ( out int RecipientIDs[3], out int NumRecipients, out string OrderString )
function bool PickEndGameTauntFor (
Bot B )
function PlayEndOfMatchMessage ( )
function PostBeginPlay ( )
PrecacheGameAnnouncements Source code
static function PrecacheGameAnnouncements (
AnnouncerVoice V,
bool bRewardSounds )
function PreLoadBot ( )
function PreLoadNamedBot ( string BotName )
event SetGrammar ( )
function bool TooManyBots (
Controller botToRemove )
simulated function UpdateAnnouncements ( )
function WeakObjectives ( )
defaultproperties
{
bBalanceTeams=Wahr
bPlayersBalanceTeams=Wahr
bScoreTeamKills=Wahr
MaxTeamSize=32
TeammateBoost=0.300000
TeamAIType(0)=Class'UnrealGame.TeamAI'
TeamAIType(1)=Class'UnrealGame.TeamAI'
PathWhisps(0)="XEffects.RedWhisp"
PathWhisps(1)="XEffects.BlueWhisp"
NearString="Near the"
BareHanded="Bare Handed"
CaptureSoundName(0)="Red_Team_Scores"
CaptureSoundName(1)="Blue_Team_Scores"
TakeLeadName(0)="Red_Team_takes_the_lead"
TakeLeadName(1)="Blue_Team_takes_the_lead"
IncreaseLeadName(0)="Red_Team_increases_their_lead"
IncreaseLeadName(1)="Blue_Team_increases_their_lead"
TGPropsDisplayText(0)="Bots Balance Teams"
TGPropsDisplayText(1)="Players Balance Teams"
TGPropsDisplayText(2)="Friendly Fire Scale"
TGPropsDisplayText(3)="Cross-Team Priv. Chat"
TGPropsDisplayText(4)="Max Team Size"
TGPropDescText(0)="Bots will join or change teams to make sure they are even."
TGPropDescText(1)="Players are forced to join the smaller team when they enter."
TGPropDescText(2)="Specifies how much damage players from the same team can do to each other."
TGPropDescText(3)="Determines whether members of opposing teams are allowed to join the same private chat room"
TGPropDescText(4)="Maximum number of players on each team"
TGHints(0)="If you miss a player's chat message, you can use %INGAMECHAT% to display a box of all chat messages you have received."
TGHints(1)="Use the link gun alt fire beam to link up with link gun carrying teammates. While linked, the teammate will receive a significant power boost to their link gun."
TGHints(2)="You can toss your current weapon for a teammate by pressing %THROWWEAPON%."
TGHints(3)="Teammates who have a link gun equipped will have a green team beacon above their heads instead of the standard yellow beacon."
TGHints(4)="Press %VOICETALK% to voice chat with your team."
TGHints(5)="Press %TEAMTALK% and type your message to send text messages to other team members."
TGHints(6)="The text-to-speech feature that makes the game read text messages aloud can be enabled in the audio settings menu."
ADR_Goal=25.000000
ADR_Return=5.000000
ADR_Control=2.000000
EndGameComments(0)="lllllllamas"
EndGameComments(1)="bye"
EndGameComments(2)="gg"
EndGameComments(3)="gg"
EndGameComments(4)="gg everyone"
EndGameComments(5)="Teams"
EndGameComments(6)="omg"
EndGameComments(7)="dammit!"
EndGameComments(8)="my team sux0rs"
EndGameComments(9)="gg"
EndGameTaunts(0)="woot"
EndGameTaunts(1)="DENIED!"
EndGameTaunts(2)="gg everyone"
EndGameTaunts(3)="gg"
EndGameTaunts(4)="gg"
EndGameTaunts(5)="PANTS!"
EndGameTaunts(6)="owned"
EndGameTaunts(7)="Booyah!"
EndGameTaunts(8)="W00T!"
EndGameTaunts(9)="oh yeah!"
EndGameVictoryRemarks(0)="Take that to the bank, punks!"
EndGameVictoryRemarks(1)="omg, so owned."
EndGameVictoryRemarks(2)="Our Victory, Your Defeat"
EndGameVictoryRemarks(3)="You know, practice might help"
EndGameVictoryRemarks(4)="You suckas got served…"
EndGameVictoryRemarks(5)="That was pathetic"
EndGameVictoryRemarks(6)="Ya mamma!"
EndGameVictoryRemarks(7)="pwned!"
EndGameVictoryRemarks(8)="u r teh suk"
EndGameVictoryRemarks(9)="Humans need better AI"
EndGameLossRemarks(0)="was using an aimbot"
EndGameLossRemarks(1)="Take a screenshot, this won’t happen again."
EndGameLossRemarks(2)="crappy map"
EndGameLossRemarks(3)="this server sux"
EndGameLossRemarks(4)="Campers."
EndGameLossRemarks(5)="Omg wtf wallhacking mofos"
EndGameLossRemarks(6)="Where's Malcolm when you need him?"
EndGameLossRemarks(7)="my team sux"
EndGameLossRemarks(8)="OMG Epic plz fix kthxbye"
EndGameLossRemarks(9)="Vwvwvwvwvwvwvwvwvwvwvwvzxcjjj"
EndGameResponses(0)=":)"
EndGameResponses(1)=";)"
EndGameResponses(2)="haha"
EndGameResponses(3)="LOL"
EndGameResponses(4)="lol"
EndGameResponses(5)="ROFL"
EndGameResponses(6)="rofl"
EndGameResponses(7)="werd"
EndGameResponses(8)="ahaha"
EndGameResponses(9)="omg"
bMustHaveMultiplePlayers=Wahr
NumRounds=5
EndMessageWait=3
EndGameSoundName(0)="red_team_is_the_winner"
EndGameSoundName(1)="blue_team_is_the_winner"
SinglePlayerWait=2
bCanChangeSkin=Falsch
bTeamGame=Wahr
ScoreBoardType="XInterface.ScoreBoardTeamDeathMatch"
BeaconName="Team"
GoalScore=60
VoiceReplicationInfoClass=Class'UnrealGame.TeamVoiceReplicationInfo'
Description="Two teams duke it out in a quest for battlefield supremacy. The team with the most total frags wins."
}
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Creation time: Mo 16.4.2007 11:20:32.640 - Created with
UnCodeX