Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

XGame.xDoubleDom

Extends
TeamGame
Modifiers
config

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.GameInfo
         |   
         +-- UnrealGame.UnrealMPGameInfo
            |   
            +-- UnrealGame.DeathMatch
               |   
               +-- UnrealGame.TeamGame
                  |   
                  +-- XGame.xDoubleDom

Constants Summary
DDPROPNUM=2
Inherited Contants from UnrealGame.TeamGame
TGPROPNUM
Inherited Contants from UnrealGame.DeathMatch
DMPROPNUM

Variables Summary
stringDDomPropDescText[DDPROPNUM]
stringDDomPropsDisplayText[DDPROPNUM]
intDisabledCountDown
soundNewRoundSound
intScoreCountDown
xDomPointxDomPoints[2]
xDoubleDom
nameAvertedSoundNames[4]
SoundAvertedSounds[4]
nameControlSoundNames[2]
SoundControlSounds[2]
nameScoreSoundNames[2]
SoundScoreSounds[2]
intTimeDisabled
intTimeToScore
Inherited Variables from UnrealGame.TeamGame
ADR_Control, ADR_Goal, ADR_Return, bAllowNonTeamChat, BareHanded, bBalanceTeams, BlueTeamName, bPlayersBalanceTeams, bScoreTeamKills, bScoreVictimsTarget, bSpawnInTeamArea, CaptureSoundName[2], EndGameCommented[10], EndGameComments[10], EndGameLossRemarks[10], EndGameRemark[10], EndGameResponses[10], EndGameTaunts[10], EndGameVictoryRemarks[10], FriendlyFireScale, IncreaseLeadName[2], LastEndGameComment, LastEndGameRemark, LastEndGameResponse, LastEndGameTauntTime, MaxTeamSize, NearString, PathWhisps[2], RedTeamName, TakeLeadName[2], TeamAIType[2], TeammateBoost, Teams[2], TempSymbols[2], TGHints, TGPropDescText[TGPROPNUM], TGPropsDisplayText[TGPROPNUM]
Inherited Variables from UnrealGame.DeathMatch
AdjustedDifficulty, ADR_Kill, ADR_KillTeamMate, ADR_MajorKill, ADR_MinorBonus, ADR_MinorError, AltEndGameSoundName[2], bAdjustSkill, bAllowPlayerLights, bAllowTaunts, bAllowTrans, bAlwaysShowLoginMenu, bAutoNumBots, bColoredDMSkins, bCustomBots, bDefaultTranslocator, bEpicNames, bFinalStartup, bFirstBlood, bForceDefaultCharacter, bForceNoPlayerLights, bForceRespawn, bKillBots, bMustHaveMultiplePlayers, bOverrideTranslocator, bOverTimeBroadcast, bPlayerBecameActive, bPlayersMustBeReady, bQuickStart, bReviewingJumpSpots, bSkipPlaySound, bStartedCountDown, bTournament, bWaitForNetPlayers, CountDown, DefaultEnemyRosterClass, DefaultMaxLives, DMHints, DMPropDescText[DMPROPNUM], DMPropsDisplayText[DMPROPNUM], DMSquadClass, ElapsedTime, EndGameFocus, EndGameSoundName[2], EndMessageCounter, EndMessageWait, EnemyRoster, EnemyRosterName, EpicNames[21], EpicOffset, FemaleBackupNameOffset, FemaleBackupNames[32], InitialBots, LastPlayerStartSpot, LastStartSpot, LateEntryLives, LevelRules, LevelRulesClass, LoginMenuClass, MaleBackupNameOffset, MaleBackupNames[32], MinNetPlayers, NameNumber, NamePrefixes[10], NameSuffixes[10], NetWait, NumRounds, PlayerDeaths, PlayerKills, RemainingBots, RemainingTime, RestartWait, SinglePlayerWait, SpawnProtectionTime, StandalonePlayer, StartupStage, TotalEpic, YouDestroyed, YouDestroyedTrailer

Functions Summary
function ClearControl (Controller Other)
functionbool CriticalPlayer (Controller Other)
event Destroyed ()
function FillPlayInfo (PlayInfo PlayInfo)
functionactor FindSpecGoalFor (PlayerReplicationInfo PRI, int TeamIndex)
eventstring GetDescriptionText (string PropName)
function GetServerDetails (out ServerResponseLine ServerState)
functionint GetStatus (PlayerController Sender, Bot B)
function Killed (Controller Killer, Controller Killed, Pawn KilledPawn, class<DamageType> damageType)
function Logout (Controller Exiting)
functionint OrderToIndex (int Order)
function PostBeginPlay ()
function PrecacheGameAnnouncements (AnnouncerVoice V, bool bRewardSounds)
function PrecacheGameStaticMeshes (LevelInfo myLevel)
function PrecacheGameTextures (LevelInfo myLevel)
function ResetCount ()
event SetGrammar ()
function Timer ()
MatchInProgress
function UpdateAnnouncements ()
Inherited Functions from UnrealGame.TeamGame
AcceptPlayInfoProperty, AnnounceScore, ApplyOrder, BallCarrierMessage, CanShowPathTo, CanSpectate, ChangeTeam, CheckEndGame, CheckMaxLives, CheckScore, CriticalPlayer, EndGameCommentFor, EndGameTauntFor, FillPlayInfo, FindNewObjectives, FindTeamDesignation, FindTeamFor, FindVictimsTarget, GetAllLoadHints, GetBlueTeam, GetBotTeam, GetDescriptionText, GetMinPlayers, GetRedTeam, GetServerDetails, GetStatus, IncrementGoalsScored, InitGame, InitTeamSymbols, InitVoiceReplicationInfo, NearGoal, NotifyKilled, OtherTeam, OverrideInitialBots, ParseChatPercVar, ParseMessageString, ParseOrder, ParseRecipient, ParseRecipients, ParseVoiceCommand, PickEndGameTauntFor, PickTeam, PlayEndOfMatchMessage, PostBeginPlay, PostLogin, PrecacheGameAnnouncements, PreLoadBot, PreLoadNamedBot, RatePlayerStart, ReduceDamage, RestartPlayer, SameTeam, ScoreKill, SetEndGameFocus, SetGrammar, ShowPathTo, TooManyBots, UpdateAnnouncements, WeakObjectives
Inherited Functions from UnrealGame.DeathMatch
AcceptInventory, AcceptPlayInfoProperty, AddBot, AddBots, AddDefaultInventory, AddGameSpecificInventory, AddNamedBot, AdjustSkill, AllowBecomeActivePlayer, AllowTransloc, AtCapacity, BecomeSpectator, beginstate, CanSpectate, ChangeLoadOut, ChangeName, ChangeTeam, CheckEndGame, CheckMaxLives, CheckReady, CheckScore, EndGame, EndSpree, FillPlayInfo, FindPlayerStart, FindTeamFor, ForceAddBot, GetAllLoadHints, GetBotTeam, GetDescriptionText, GetDisplayText, GetMinPlayers, GetNextLoadHint, GetServerDetails, InitGame, InitGameReplicationInfo, InitializeBot, InitLogging, InitPlacedBot, InitTeamSymbols, JustStarted, KillBot, KillBots, Killed, Login, Logout, NeedPlayers, NeverAllowTransloc, NotifySpree, OverrideInitialBots, PlayEndOfMatchMessage, PlayStartupMessage, PlayWinMessage, PostBeginPlay, PostLogin, PrecacheGameAnnouncements, PreLoadBot, PreLoadNamedBot, RatePlayerStart, ReduceDamage, Reset, RestartPlayer, ReviewJumpSpots, ScoreKill, ScoreObjective, SetGrammar, ShouldRespawn, SpawnBot, StartMatch, Timer, TooManyBots, TweakSkill, VehicleScoreKill, WantsPickups

States Summary
MatchInProgress Source code
state MatchInProgress
Timer


Constants Detail

DDPROPNUM Source code

const DDPROPNUM = 2;


Variables Detail

DDomPropDescText[DDPROPNUM] Source code

var localized string DDomPropDescText[DDPROPNUM];

DDomPropsDisplayText[DDPROPNUM] Source code

var localized string DDomPropsDisplayText[DDPROPNUM];

DisabledCountDown Source code

var transient int DisabledCountDown;

NewRoundSound Source code

var sound NewRoundSound;

ScoreCountDown Source code

var int ScoreCountDown;

xDomPoints[2] Source code

var xDomPoint xDomPoints[2];

xDoubleDom

AvertedSoundNames[4] Source code

var(xDoubleDom) name AvertedSoundNames[4];

AvertedSounds[4] Source code

var(xDoubleDom) Sound AvertedSounds[4];

ControlSoundNames[2] Source code

var(xDoubleDom) name ControlSoundNames[2];

ControlSounds[2] Source code

var(xDoubleDom) Sound ControlSounds[2];

ScoreSoundNames[2] Source code

var(xDoubleDom) name ScoreSoundNames[2];

ScoreSounds[2] Source code

var(xDoubleDom) Sound ScoreSounds[2];

TimeDisabled Source code

var(xDoubleDom) config int TimeDisabled;

TimeToScore Source code

var(xDoubleDom) config int TimeToScore;


Functions Detail

ClearControl Source code

function ClearControl ( Controller Other )

CriticalPlayer Source code

function bool CriticalPlayer ( Controller Other )

Destroyed Source code

event Destroyed ( )

FillPlayInfo Source code

static function FillPlayInfo ( PlayInfo PlayInfo )

FindSpecGoalFor Source code

function actor FindSpecGoalFor ( PlayerReplicationInfo PRI, int TeamIndex )

GetDescriptionText Source code

static event string GetDescriptionText ( string PropName )

GetServerDetails Source code

function GetServerDetails ( out ServerResponseLine ServerState )

GetStatus Source code

function int GetStatus ( PlayerController Sender, Bot B )

Killed Source code

function Killed ( Controller Killer, Controller Killed, Pawn KilledPawn, class<DamageType> damageType )

Logout Source code

function Logout ( Controller Exiting )

OrderToIndex Source code

static function int OrderToIndex ( int Order )

PostBeginPlay Source code

function PostBeginPlay ( )

PrecacheGameAnnouncements Source code

static function PrecacheGameAnnouncements ( AnnouncerVoice V, bool bRewardSounds )

PrecacheGameStaticMeshes Source code

static function PrecacheGameStaticMeshes ( LevelInfo myLevel )

PrecacheGameTextures Source code

static function PrecacheGameTextures ( LevelInfo myLevel )

ResetCount Source code

function ResetCount ( )

SetGrammar Source code

event SetGrammar ( )

Timer MatchInProgress Source code

function Timer ( )

UpdateAnnouncements Source code

simulated function UpdateAnnouncements ( )


Defaultproperties

defaultproperties
{
     TimeToScore=10
     TimeDisabled=10
     ScoreCountDown=10
     ControlSoundNames(0)="red_team_dominating"
     ControlSoundNames(1)="blue_team_dominating"
     ScoreSoundNames(0)="Red_Team_Scores"
     ScoreSoundNames(1)="Blue_Team_Scores"
     AvertedSoundNames(1)="Narrowly_Averted"
     AvertedSoundNames(2)="Narrowly_Averted"
     AvertedSoundNames(3)="Last_Second_Save"
     DDomPropsDisplayText(0)="Time To Score"
     DDomPropsDisplayText(1)="Time Disabled"
     DDomPropDescText(0)="Specifies how long domination points must be held to score a point."
     DDomPropDescText(1)="Specifies how long domination points are disabled after a point is scored."
     bScoreTeamKills=Falsch
     bSpawnInTeamArea=Wahr
     TeamAIType(0)=Class'UnrealGame.DOMTeamAI'
     TeamAIType(1)=Class'UnrealGame.DOMTeamAI'
     bMustHaveMultiplePlayers=Falsch
     DefaultEnemyRosterClass="xGame.xTeamRoster"
     ADR_Kill=2.000000
     HUDType="XInterface.HudCDoubleDomination"
     MapListType="XInterface.MapListDoubleDomination"
     MapPrefix="DOM"
     BeaconName="DOM"
     GoalScore=3
     DeathMessageClass=Class'XGame.xDeathMessage'
     OtherMesgGroup="DoubleDom"
     GameName="Double Domination"
     Description="Your team scores by capturing and holding both Control Points for ten seconds.  Control Points are captured by touching them.  After scoring, the Control Points reset to neutral."
     ScreenShotName="UT2004Thumbnails.DOMShots"
     DecoTextName="XGame.DoubleDom"
     Acronym="DOM2"
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Mo 16.4.2007 11:20:37.625 - Created with UnCodeX