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#exec OBJ LOAD FILE=..\Textures\USARSim_Objects_Textures.utx class USARHeadlight extends DynamicProjector; var name Type; // Empty tick here - do detach/attach in Bulldog tick function Tick(float Delta) { } defaultproperties { //Scaled with 4.762 at Mon Sep 25 14:21:51 EDT 2006 Type='Headlight' MaterialBlendingOp=PB_AlphaBlend FrameBufferBlendingOp=PB_Add ProjTexture=Texture'USARSim_Objects_Textures.Projected.Light' FOV=30 MaxTraceDistance=120 bProjectStaticMesh=True bClipBSP=True bClipStaticMesh=True bProjectOnUnlit=True bGradient=True bProjectOnAlpha=True bProjectOnParallelBSP=True bLightChanged=True bHardAttach=True drawscale=4.762 } |
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