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USARBot.USARHeadlight


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#exec OBJ LOAD FILE=..\Textures\USARSim_Objects_Textures.utx

class USARHeadlight extends DynamicProjector;

var name Type;

// Empty tick here - do detach/attach in Bulldog tick
function Tick(float Delta)
{
}

defaultproperties
{
//Scaled with 4.762 at Mon Sep 25 14:21:51 EDT 2006
     Type='Headlight'
     MaterialBlendingOp=PB_AlphaBlend
     FrameBufferBlendingOp=PB_Add
     ProjTexture=Texture'USARSim_Objects_Textures.Projected.Light'
     FOV=30
     MaxTraceDistance=120
     bProjectStaticMesh=True
     bClipBSP=True
     bClipStaticMesh=True
     bProjectOnUnlit=True
     bGradient=True
     bProjectOnAlpha=True
     bProjectOnParallelBSP=True
     bLightChanged=True
     bHardAttach=True
    drawscale=4.762
}

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Class file time: Di 16.1.2007 22:59:48.000 - Creation time: Mo 16.4.2007 11:20:55.343 - Created with UnCodeX