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USARBotAPI.ViewTestPlayerController


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class ViewTestPlayerController extends xPlayer config(ViewTest);

var Actor A;

// The player view is determined by this function.
function event PlayerCalcView(out actor ViewActor, out vector CameraLocation, out rotator CameraRotation ) {
  // USAR

  if ( (ViewTarget == None) || ViewTarget.bDeleteMe ) {
    if ( (Pawn != None) && !Pawn.bDeleteMe )
      SetViewTarget(Pawn);
    else
      SetViewTarget(self);
  }

  ViewActor = ViewTarget;               // Set the output variable ViewActor with the new view target
  CameraLocation = ViewTarget.Location; // Set the output variable CameraLocation with the view targets location

  CameraLocation += vect(0,0,50);

  // Comment out next two lines for 2 DOF spectator
  //CameraRotation.Yaw = ViewTarget.Rotation.Yaw;
  //CameraRotation.Roll = ViewTarget.Rotation.Roll;
  // END USAR

  // UTSAF
  /*bBehindView = false;

  Super.PlayerCalcView(ViewActor, CameraLocation, CameraRotation);*/
  // END UTSAF

  /*CameraLocation.X = ViewTarget.Location.X;
  CameraLocation.Y = ViewTarget.Location.Y;
  CameraLocation.Z = ViewTarget.Location.Z+30;

  CameraRotation = ViewTarget.Rotation;

  CalcFirstPersonView(CameraLocation, CameraRotation);*/
}

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Class file time: Do 28.9.2006 17:17:24.000 - Creation time: Mo 16.4.2007 11:20:57.250 - Created with UnCodeX