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USARBot.ViewTestPlayerController

Extends
xPlayer
Modifiers
config ( USARBot )

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Controller
      |   
      +-- Engine.PlayerController
         |   
         +-- UnrealGame.UnrealPlayer
            |   
            +-- XGame.xPlayer
               |   
               +-- USARBot.ViewTestPlayerController

Constants Summary
Inherited Contants from XGame.xPlayer
MaxComboKeyTime, MinComboKeyTime

Variables Summary
USARReplicationInfogInfo
actorlastRobot
bytemode
intmyCamFov
vectormyCamLoc
rotatormyCamRot
StringmyIP
actormyRobot
byteoldDuck
RobotCamerarCamera
StringrCameraName
intrCamFov
vectorrCamLoc
rotatorrCamRot
StringrIP
actorrRobot
StringrRobotName
Inherited Variables from XGame.xPlayer
attracttarget, attracttarget2, autozoom, bAutoDemoRec, bClassicTrans, bDebuggingVoiceChat, bHighBeaconTrajectory, bWaitingForPRI, bWaitingForVRI, camlist[20], camtime, ComboList[16], ComboNameList[16], curcam, focuspoint, gibwatchtime, InputHistory[4], LastKeyTime, LastMapListRequestTime, LastRulesRequestTime, MinAdrenalineCost, numcams, OldKey, PawnSetupRecord, targettime
Inherited Variables from UnrealGame.UnrealPlayer
bDisplayLoser, bDisplayWinner, bDontShowLoginMenu, bForceLoginMenu, bLatecomer, bReadyToStart, bRising, CustomizedAnnouncerPack, CustomRewardAnnouncerPack, CustomStatusAnnouncerPack, LastAutoTauntTime, LastKickWarningTime, LastKillTime, LastTaunt, LastTauntAnimTime, LastWhispTime, LoginMenuClass, MaxRecentServers, MultiKillLevel, NetBotDebugString, RecentServers, RejoinChannels

Functions Summary
function NextWeapon ()
functionevent PlayerCalcView (out actor ViewActor, out vector CameraLocation, out rotator CameraRotation)
function PlayerTick (float Delta)
event PostBeginPlay ()
function PrevWeapon ()
function ServerCheck ()
Inherited Functions from XGame.xPlayer
AdminMenu, AltFire, BeginState, CameraTrack, ChangeCharacter, check, CheckPriority, ClientReceiveBan, ClientReceiveCombo, ClientReceiveMapName, ClientReceiveRule, DebugMessage, DoCombo, EndState, FillCameraList, FindFixedCam, FindFloatingCam, Fire, GetPhysicsString, GetRoleString, InitializeVoiceChat, IsSpectating, L33TPhrase, LineOfSight, NeedNetNotify, NextWeapon, PawnDied, PickNextBot, PlayBeepSound, PlayerCalcView, PlayerMove, PlayerTick, Possess, PostBeginPlay, PostNetBeginPlay, PostNetReceive, PrevWeapon, ProcessMove, RateWeapon, ServerDoCombo, ServerRequestBanInfo, ServerRequestMapList, ServerRequestPlayerInfo, ServerRequestRules, ServerSetClassicTrans, ServerSpecViewGoal, SetPawnClass, SetPawnFemale, ShowAliases, ShowBindings, SpecViewGoal, StopFiring, Timer, TogglePlayerAttract
Inherited Functions from UnrealGame.UnrealPlayer
AutoJoinVoiceChat, AutoTaunt, AwardAdrenaline, BasePath, CanRestartPlayer, ClientDelayedAnnouncement, ClientDelayedAnnouncementNamed, ClientGameEnded, ClientPlayTakeHit, ClientReceiveBotDebugString, ClientReceiveLoginMenu, ClientSendCombos, ClientSendMultiKills, ClientSendSprees, ClientSendStats, ClientSendVehicle, ClientSendWeapon, DisplayDebug, DontReuseTaunt, DropFlag, Fire, GetCustomRewardAnnouncerClass, GetCustomStatusAnnouncerClass, GetMessageIndex, InitInputSystem, KickWarning, LogMultiKills, NeedNetNotify, NetDebugBot, NewClientPlayTakeHit, NotifyLanded, NotifyTakeHit, PlayAnnouncement, PlayRewardAnnouncement, PlayStartupMessage, PlayStatusAnnouncement, PlayVehicleHorn, PlayWinMessage, Possess, PostBeginPlay, PostNetBeginPlay, PostNetReceive, ProcessMove, RandomTaunt, ServerChatDebug, ServerDropFlag, ServerGetNextVehicleStats, ServerGetNextWeaponStats, ServerPlayVehicleHorn, ServerSendBotDebugString, ServerSetReadyToStart, ServerShowPathToBase, ServerTaunt, ServerUpdateStatArrays, ServerUpdateStats, SetCustomRewardAnnouncerClass, SetCustomStatusAnnouncerClass, ShowAI, ShowLoginMenu, ShowMidGameMenu, SoakBots, SoakPause, Taunt


Variables Detail

gInfo Source code

var USARReplicationInfo gInfo;

lastRobot Source code

var actor lastRobot;

mode Source code

var byte mode;

myCamFov Source code

var int myCamFov;

myCamLoc Source code

var vector myCamLoc;

myCamRot Source code

var rotator myCamRot;

myIP Source code

var String myIP;

myRobot Source code

var actor myRobot;

oldDuck Source code

var byte oldDuck;

rCamera Source code

var RobotCamera rCamera;

rCameraName Source code

var String rCameraName;

rCamFov Source code

var int rCamFov;

rCamLoc Source code

var vector rCamLoc;

rCamRot Source code

var rotator rCamRot;

rIP Source code

var String rIP;

rRobot Source code

var actor rRobot;

rRobotName Source code

var String rRobotName;


Functions Detail

NextWeapon Source code

exec function NextWeapon ( )

PlayerCalcView Source code

function event PlayerCalcView ( out actor ViewActor, out vector CameraLocation, out rotator CameraRotation )

PlayerTick Source code

function PlayerTick ( float Delta )

PostBeginPlay Source code

simulated event PostBeginPlay ( )

PrevWeapon Source code

exec function PrevWeapon ( )

ServerCheck Source code

function ServerCheck ( )


Defaultproperties

defaultproperties
{
    mode=1
    FovAngle=90
}

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Creation time: Mo 16.4.2007 11:20:36.515 - Created with UnCodeX