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Core.Object | +-- Engine.Actor | +-- Engine.Controller | +-- Engine.AIController | +-- Gameplay.ScriptedController | +-- UnrealGame.Bot | +-- USARBot.ViewBot
Constants Summary |
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Inherited Contants from UnrealGame.Bot |
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AngleConvert, ENEMYLOCATIONFUZZ, MAXSTAKEOUTDIST, MINSTRAFEDIST, MINVIEWDIST, TACTICALHEIGHTADVANTAGE |
Variables Summary | |
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string | ae |
string | as |
bool | bDebug |
DeadReckoning | botDR |
float | deltatime |
actor | HitActor |
vector | HitLocation |
vector | HitNormal |
string | ib |
bool | isDR |
float | lastBumpTime |
float | lastWallHitTime |
vector | myDestination |
vector | myFocus |
rotator | myRotation |
rotator | myRotationRate |
vector | myTarget |
Actor | RemoteDestination |
Actor | RemoteEnemy |
Actor | RemoteFocus |
float | remoteVisionLimit |
DRMovement | start |
Enumerations Summary |
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Inherited Enumerations from UnrealGame.Bot |
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EScriptFollow |
Structures Summary | ||
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DRMovement DR_T, DR_P, DR_V, DR_A, DR_RP, DR_RV, DR_RA, PreK, bLFilter, bRFilter |
Functions Summary | ||
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![]() | rotator | AdjustAim (FireProperties FiredAmmunition, vector projStart, int aimerror) |
![]() | vector | AdjustToss (float projSpeed, vector projStart, vector End, bool bNormalize) |
![]() | AlterDestination () | |
![]() | BaseChange () | |
![]() | BaseChange () FallingState | |
![]() | BeginState () Dead | |
![]() | BeginState () Dying | |
![]() | BeginState () FallingState | |
![]() | BeginState () GameEnded | |
![]() | BeginState () MoveToGoal | |
![]() | BeginState () StartUp | |
![]() | BeginState () VictoryDance | |
![]() | BigJump (Actor JumpDest) | |
![]() | BotVoiceMessage (name messagetype, byte MessageID, Controller Sender) | |
![]() | bool | CanImpactJump () |
![]() | ChangedWeapon () | |
![]() | ChangeWeapon () | |
![]() | bool | CheckFutureSight (float deltatime) |
![]() | checkSelf () | |
![]() | checkVision () | |
![]() | ClientDying (class<DamageType> DamageType, vector HitLocation) GameEnded | |
![]() | ClientMessage (coerce string S, optional name Type, optional bool bBeep) | |
![]() | bool | CloseToPointMan (Pawn Other) |
![]() | Destroyed () | |
![]() | EndState () FallingState | |
![]() | EnemyAcquired () | |
![]() | EnemyAcquired () FallingState | |
![]() | EnemyAcquired () VictoryDance | |
![]() | EnemyNotVisible () FallingState | |
![]() | ExecuteWhatToDoNext () | |
![]() | FearThisSpot (AvoidMarker aSpot) | |
![]() | bool | FindAmbushSpot () |
![]() | FireWeapon () | |
![]() | float | GetSpeed () |
![]() | HaltFiring () | |
![]() | HearNoise (float Loudness, Actor NoiseMaker) | |
![]() | HearPickup (Pawn Other) | |
![]() | int | HurtOther (int Damage, name DamageType, pawn injured) |
![]() | ImpactJump () | |
![]() | bool | inFront (Vector A) |
![]() | Killed (pawn Killer, pawn Other, name damageType) | |
![]() | Killed (pawn Killer, pawn Other, name damageType) GameEnded | |
![]() | Landed (vector HitNormal) FallingState | |
![]() | Landed (vector HitNormal) StartUp | |
![]() | LongFall () | |
![]() | LongFall () GameEnded | |
![]() | string | MakeItem (string first, string second) |
![]() | MaybeTaunt (Pawn Other) | |
![]() | MayFall () | |
![]() | bool | NeedWeapon () |
![]() | bool | NotifyBump (Actor Other) |
![]() | bool | NotifyHitWall (vector HitNormal, actor HitActor) |
![]() | NotifyTakeHit (pawn InstigatedBy, vector HitLocation, int Damage, class<DamageType> damageType, vector Momentum) | |
![]() | PainTimer () | |
![]() | PawnDied (Pawn P) | |
![]() | RemoteFireWeapon (bool bUseAltMode) | |
![]() | RemoteJump () | |
![]() | ReStartPlayer () Dying | |
![]() | SeePlayer (Pawn SeenPlayer) | |
![]() | SeePlayer (Pawn SeenPlayer) FallingState | |
![]() | SendGlobalMessage (PlayerReplicationInfo Recipient, name MessageType, byte MessageID, float Wait) | |
![]() | SendTeamMessage (PlayerReplicationInfo Recipient, name MessageType, byte MessageID, float Wait) | |
![]() | ServerChangedWeapon (Weapon OldWeapon, Weapon NewWeapon) | |
![]() | SetFall () | |
![]() | SetFall () FallingState | |
![]() | SetFall () GameEnded | |
![]() | SetOrders (name NewOrders, Controller OrderGiver) | |
![]() | SpecialFire () GameEnded | |
![]() | StartMatch () | |
![]() | StopFiring () | |
![]() | TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, class<DamageType> damageType) FallingState | |
![]() | TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, class<DamageType> damageType) StartUp | |
![]() | TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, class<DamageType> damageType) VictoryDance | |
![]() | TeamMessage (PlayerReplicationInfo PRI, coerce string S, name Type, optional bool bBeep) | |
![]() | Tick (float DeltaTime) StartUp | |
![]() | Timer () FallingState | |
![]() | Timer () TakeHit | |
![]() | Touch (Actor Other) | |
![]() | TranslocateToTarget (Actor Destn) | |
![]() | Trigger (actor Other, pawn EventInstigator) | |
![]() | bool | TryToDuck (vector duckDir, bool bReversed) |
![]() | bool | TryToDuck (vector duckDir, bool bReversed) GameEnded |
![]() | UnderLift (Mover M) | |
![]() | WarnTarget (Pawn shooter, float projSpeed, vector FireDir) | |
![]() | YellAt (Pawn Moron) |
States Summary |
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Dead Source code |
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state Dead |
BeginState |
Dying Source code |
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state Dying |
BeginState, ReStartPlayer |
FallingState Source code |
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state FallingState |
BaseChange, BeginState, EndState, EnemyAcquired, EnemyNotVisible, Landed, SeePlayer, SetFall, TakeDamage, Timer |
GameEnded Source code |
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state GameEnded |
BeginState, ClientDying, Killed, LongFall, SetFall, SpecialFire, TryToDuck |
MoveToGoal Source code |
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state MoveToGoal |
BeginState |
StartUp Source code |
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auto state StartUp |
BeginState, Landed, TakeDamage, Tick |
TakeHit Source code |
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state TakeHit |
Timer |
VictoryDance Source code |
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state VictoryDance |
BeginState, EnemyAcquired, TakeDamage |
Variables Detail |
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Structures Detail |
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var bool bLFilter;};
var bool bRFilter;
var vector DR_A;
var vector DR_P;
var rotator DR_RA;
var rotator DR_RP;
var rotator DR_RV;
var float DR_T;
var vector DR_V;
var int PreK;
Functions Detail |
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Defaultproperties |
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defaultproperties { bDebug=False bHidden=True DrawScale=0.0 remoteVisionLimit=0.707000 DeltaTime=0.100000 } |
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