- Extends
- Actor
- Modifiers
- native nativereplication
Core.Object
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+-- Engine.Actor
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+-- Engine.Mover
Direct Known Subclasses:
ClientMover
Inherited Variables from Engine.Actor |
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel |
Enumerations Summary |
EBumpType BT_PlayerBump,
BT_PawnBump,
BT_AnyBump,
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EMoverEncroachType ME_StopWhenEncroach,
ME_ReturnWhenEncroach,
ME_CrushWhenEncroach,
ME_IgnoreWhenEncroach,
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EMoverGlideType MV_MoveByTime,
MV_GlideByTime,
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Inherited Enumerations from Engine.Actor |
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode |
Inherited Structures from Engine.Actor |
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr |
Inherited Structures from Core.Object |
BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector |
Functions Summary |
| | Attach (actor Other) StandOpenTimed |
| | BaseFinished ()
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| | BaseFinished () RotatingMover |
| | BaseStarted ()
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| | BaseStarted () RotatingMover |
| | BeginEvent () BumpButton |
| | BeginPlay ()
|
| | BeginState () ConstantLoop |
| | BeginState () LeadInOutLooper |
| | BeginState () LoopMove |
| | BeginState () OpenTimedMover |
| | BeginState () RotatingMover |
| | BeginState () TriggerAdvance |
| | BeginState () TriggerControl |
| | BeginState () TriggerPound |
| | Bump (actor Other)
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| | Bump (actor Other) BumpButton |
| | Bump (actor Other) BumpOpenTimed |
| bool | CanTrigger (Actor Other) StandOpenTimed |
| | DisableTrigger ()
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| | DisableTrigger () BumpOpenTimed |
| | DisableTrigger () StandOpenTimed |
| | DisableTrigger () TriggerOpenTimed |
| | DoClose ()
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| | DoOpen ()
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| | EnableTrigger ()
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| | EnableTrigger () BumpOpenTimed |
| | EnableTrigger () StandOpenTimed |
| | EnableTrigger () TriggerOpenTimed |
| bool | EncroachingOn (actor Other)
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| | EndEvent () BumpButton |
| | EndState () TriggerAdvance |
| | FinishedClosing ()
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| | FinishedOpening ()
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| | FinishNotify ()
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| | InterpolateTo (byte NewKeyNum, float Seconds)
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| | KeyFrameReached ()
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| | KeyFrameReached () ConstantLoop |
| | KeyFrameReached () LeadInOutLooper |
| | KeyFrameReached () LeadInOutLooping |
| | KeyFrameReached () LoopMove |
| | MakeGroupReturn ()
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| | MakeGroupStop ()
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| | MoverLooped ()
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| | PostBeginPlay ()
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| | Reset ()
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| | Reset () OpenTimedMover |
| | Reset () TriggerAdvance |
| | Reset () TriggerControl |
| | Reset () TriggerPound |
| | Reset () TriggerToggle |
| | Reset () WasBumpButton |
| | Reset () WasOpenTimedMover |
| | Reset () WasTriggerAdvance |
| | Reset () WasTriggerControl |
| | Reset () WasTriggerPound |
| bool | SelfTriggered ()
|
| bool | SelfTriggered () LoopMove |
| bool | SelfTriggered () TriggerAdvance |
| bool | SelfTriggered () TriggerControl |
| bool | SelfTriggered () TriggerOpenTimed |
| bool | SelfTriggered () TriggerPound |
| bool | SelfTriggered () TriggerToggle |
| bool | SelfTriggered () WasTriggerAdvance |
| bool | SelfTriggered () WasTriggerControl |
| | SetKeyframe (byte NewKeyNum, vector NewLocation, rotator NewRotation)
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| | SetResetStatus (bool bNewStatus)
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| | SetStoppedPosition (byte NewPos)
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| bool | ShouldReTrigger () OpenTimedMover |
| bool | ShouldReTrigger () StandOpenTimed |
| Actor | SpecialHandling (Pawn Other)
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| | StartInterpolation ()
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| | TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, class<DamageType> damageType)
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| | Timer ()
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| | Trigger (actor Other, pawn EventInstigator) LeadInOutLooper |
| | Trigger (actor Other, pawn EventInstigator) LeadInOutLooping |
| | Trigger (actor Other, pawn EventInstigator) LoopMove |
| | Trigger (actor Other, pawn EventInstigator) TriggerAdvance |
| | Trigger (actor Other, pawn EventInstigator) TriggerControl |
| | Trigger (actor Other, pawn EventInstigator) TriggerOpenTimed |
| | Trigger (actor Other, pawn EventInstigator) TriggerPound |
| | Trigger (actor Other, pawn EventInstigator) TriggerToggle |
| | UnTrigger (actor Other, pawn EventInstigator) LoopMove |
| | UnTrigger (actor Other, pawn EventInstigator) TriggerAdvance |
| | UnTrigger (actor Other, pawn EventInstigator) TriggerControl |
| | UnTrigger (actor Other, pawn EventInstigator) TriggerPound |
| | UpdatePrecacheStaticMeshes ()
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Inherited Functions from Engine.Actor |
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange |
Inherited Functions from Core.Object |
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllObjects, Asc, Asin, Atan, BeginState, Caps, Ceil, Chr, Clamp, ClassIsChildOf, ClearConfig, ClockwiseFrom, Cos, Created, Cross, Disable, Divide, Dot, DynamicLoadObject, EatStr, Enable, EndState, Eval, Exp, FClamp, FindObject, FMax, FMin, FRand, GetAxes, GetEnum, GetItemName, GetPerObjectNames, GetPropertyText, GetReferencers, GetStateName, GetUnAxes, GotoState, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Invert, IsA, IsInState, IsOnConsole, IsSoaking, Left, Len, Lerp, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, PlatformIs64Bit, PlatformIsMacOS, PlatformIsUnix, PlatformIsWindows, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RandRange, Repl, ReplaceText, ResetConfig, Right, RotRand, Round, SaveConfig, SetPropertyText, Sin, Smerp, Split, Sqrt, Square, StaticClearConfig, StaticSaveConfig, StopWatch, StrCmp, Tan, VRand, VSize, Warn, ^, ^^, |, ||, ~, ~= |
var bool BACKUP_bHidden;
var name Backup_InitialState;
var bool bClientPause;
var bool bClosed;
var bool bDelaying;
var bool bJumpLift;
var bool bOpening;
var bool bPlayerOnly;
var bool bResetting;
var byte ClientStop;
var int ClientUpdate;
var int numTriggerEvents;
var float PhysAlpha;
var float PhysRate;
var byte PrevKeyNum;
var int SimOldRotPitch;
var int SimOldRotRoll;
var int SimOldRotYaw;
var byte StartKeyNum;
var int StepDirection;
var byte StoppedPosition;
AI
var(AI) bool bAutoDoor;
var(AI) bool bNoAIRelevance;
Mover
var(
Mover)
name AntiPortalTag;
var(
Mover)
bool bDamageTriggered;
var(
Mover)
bool bDynamicLightMover;
var(
Mover)
bool bOscillatingLoop;
var(
Mover)
const byte BrushRaytraceKey;
var(
Mover)
bool bToggleDirection;
var(
Mover)
bool bTriggerOnceOnly;
var(
Mover)
name BumpEvent;
var(
Mover)
bool bUseShortestRotation;
var(
Mover)
bool bUseTriggered;
var(
Mover)
float DamageThreshold;
var(
Mover)
float DelayTime;
var(
Mover)
int EncroachDamage;
var(
Mover)
float MoveTime;
var(
Mover)
const byte NumKeys;
var(
Mover)
float OtherTime;
var(
Mover)
name PlayerBumpEvent;
var(
Mover)
float StayOpenTime;
var(
Mover)
const byte WorldRaytraceKey;
MoverEvents
var(MoverEvents) name ClosedEvent;
var(MoverEvents) name ClosingEvent;
var(MoverEvents) name LoopEvent;
var(MoverEvents) name OpenedEvent;
var(MoverEvents) name OpeningEvent;
MoverSounds
var(MoverSounds)
sound ClosedSound;
var(MoverSounds)
sound ClosingSound;
var(MoverSounds)
sound LoopSound;
var(MoverSounds)
sound MoveAmbientSound;
var(MoverSounds)
sound OpenedSound;
var(MoverSounds)
sound OpeningSound;
ReturnGroup
var(ReturnGroup) bool bIsLeader;
var(ReturnGroup) name ReturnGroup;
enum EBumpType
{
BT_PlayerBump,
BT_PawnBump,
BT_AnyBump,
};
enum EMoverEncroachType
{
ME_StopWhenEncroach,
ME_ReturnWhenEncroach,
ME_CrushWhenEncroach,
ME_IgnoreWhenEncroach,
};
function Attach (
actor Other )
function BaseFinished ( )
BaseFinished RotatingMover Source code
simulated function BaseFinished ( )
function BaseStarted ( )
BaseStarted RotatingMover Source code
simulated function BaseStarted ( )
function BeginEvent ( )
simulated function BeginPlay ( )
BeginState ConstantLoop Source code
function BeginState ( )
BeginState LeadInOutLooper Source code
function BeginState ( )
function BeginState ( )
BeginState OpenTimedMover Source code
function BeginState ( )
BeginState RotatingMover Source code
simulated function BeginState ( )
BeginState TriggerAdvance Source code
function BeginState ( )
BeginState TriggerControl Source code
function BeginState ( )
BeginState TriggerPound Source code
function BeginState ( )
function Bump (
actor Other )
function Bump (
actor Other )
function Bump (
actor Other )
CanTrigger StandOpenTimed Source code
function bool CanTrigger (
Actor Other )
function DisableTrigger ( )
DisableTrigger BumpOpenTimed Source code
function DisableTrigger ( )
DisableTrigger StandOpenTimed Source code
function DisableTrigger ( )
DisableTrigger TriggerOpenTimed Source code
function DisableTrigger ( )
function DoClose ( )
function DoOpen ( )
function EnableTrigger ( )
EnableTrigger BumpOpenTimed Source code
function EnableTrigger ( )
EnableTrigger StandOpenTimed Source code
function EnableTrigger ( )
EnableTrigger TriggerOpenTimed Source code
function EnableTrigger ( )
function bool EncroachingOn (
actor Other )
function EndEvent ( )
EndState TriggerAdvance Source code
function EndState ( )
function FinishedClosing ( )
function FinishedOpening ( )
function FinishNotify ( )
simulated final function InterpolateTo ( byte NewKeyNum, float Seconds )
simulated event KeyFrameReached ( )
KeyFrameReached ConstantLoop Source code
event KeyFrameReached ( )
KeyFrameReached LeadInOutLooper Source code
event KeyFrameReached ( )
KeyFrameReached LeadInOutLooping Source code
event KeyFrameReached ( )
KeyFrameReached LoopMove Source code
event KeyFrameReached ( )
function MakeGroupReturn ( )
function MakeGroupStop ( )
function MoverLooped ( )
function PostBeginPlay ( )
function Reset ( )
function Reset ( )
function Reset ( )
function Reset ( )
function Reset ( )
function Reset ( )
function Reset ( )
Reset WasOpenTimedMover Source code
function Reset ( )
Reset WasTriggerAdvance Source code
function Reset ( )
Reset WasTriggerControl Source code
function Reset ( )
function Reset ( )
function bool SelfTriggered ( )
SelfTriggered LoopMove Source code
function bool SelfTriggered ( )
SelfTriggered TriggerAdvance Source code
function bool SelfTriggered ( )
SelfTriggered TriggerControl Source code
function bool SelfTriggered ( )
SelfTriggered TriggerOpenTimed Source code
function bool SelfTriggered ( )
SelfTriggered TriggerPound Source code
function bool SelfTriggered ( )
SelfTriggered TriggerToggle Source code
function bool SelfTriggered ( )
SelfTriggered WasTriggerAdvance Source code
function bool SelfTriggered ( )
SelfTriggered WasTriggerControl Source code
function bool SelfTriggered ( )
final function SetKeyframe (
byte NewKeyNum,
vector NewLocation,
rotator NewRotation )
function SetResetStatus ( bool bNewStatus )
function SetStoppedPosition ( byte NewPos )
ShouldReTrigger OpenTimedMover Source code
function bool ShouldReTrigger ( )
ShouldReTrigger StandOpenTimed Source code
function bool ShouldReTrigger ( )
function Actor SpecialHandling (
Pawn Other )
simulated function StartInterpolation ( )
simulated function Timer ( )
Trigger LeadInOutLooper Source code
Trigger LeadInOutLooping Source code
Trigger TriggerAdvance Source code
Trigger TriggerControl Source code
Trigger TriggerOpenTimed Source code
event UnTrigger (
actor Other,
pawn EventInstigator )
UnTrigger TriggerAdvance Source code
function UnTrigger (
actor Other,
pawn EventInstigator )
UnTrigger TriggerControl Source code
function UnTrigger (
actor Other,
pawn EventInstigator )
UnTrigger TriggerPound Source code
function UnTrigger (
actor Other,
pawn EventInstigator )
UpdatePrecacheStaticMeshes Source code
simulated function UpdatePrecacheStaticMeshes ( )
defaultproperties
{
MoverEncroachType=ME_ReturnWhenEncroach
MoverGlideType=MV_GlideByTime
NumKeys=2
MoveTime=1.000000
StayOpenTime=4.000000
bToggleDirection=Wahr
bClosed=Wahr
StepDirection=1
bUseDynamicLights=Wahr
bNoDelete=Wahr
bAlwaysRelevant=Wahr
bOnlyDirtyReplication=Wahr
Physics=PHYS_MovingBrush
RemoteRole=ROLE_SimulatedProxy
NetUpdateFrequency=1.000000
NetPriority=2.700000
InitialState="BumpOpenTimed"
bShadowCast=Wahr
SoundVolume=228
TransientSoundVolume=1.000000
CollisionRadius=160.000000
CollisionHeight=160.000000
bCollideActors=Wahr
bBlockActors=Wahr
bEdShouldSnap=Wahr
bPathColliding=Wahr
}
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Creation time: Mo 16.4.2007 11:20:24.937 - Created with
UnCodeX