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class VizServer extends TcpLink config(USARBotAPI); var config int ListenPort; var config int MaxConnections; var string gameClass; var bool bBound; var config bool bDebug; var int ConnectionCount; //shouldn't happen event ReceivedText( string Text ) { if(bDebug) log("RecievedText in VizServer - "$Text); } function BeginPlay() { Super.BeginPlay(); if(!bBound) { BindPort( ListenPort ); if(bDebug) log("VizServer bound to port "$ListenPort); Listen(); bBound = true; } } //should never happen - accepted connections should be forwarded to a botconnection event Accepted() { if(bDebug) log("Accepted connection in VizServer"); } //called everytime a new botconnection is spawned event GainedChild( Actor C ) { Super.GainedChild(C); ConnectionCount++; //BotConnection(C).Parent = self; // if too many connections, close down listen. if(MaxConnections > 0 && ConnectionCount > MaxConnections && LinkState == STATE_Listening) { if(bDebug) Log("VizServer: Too many connections - closing down Listen."); Close(); } } event LostChild( Actor C ) { Super.LostChild(C); ConnectionCount--; // if closed due to too many connections, start listening again. if(ConnectionCount <= MaxConnections && LinkState != STATE_Listening) { if(bDebug) Log("VizServer: Listening again - connections have been closed."); Listen(); } } defaultproperties { ListenPort=3001 MaxConnections=4 AcceptClass=Class'USARBotAPI.VizConnection' } |
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