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Class AfroBurnsA extends SEERPawn; defaultproperties { Mesh=SkeletalMesh'UDN_CharacterModels_K.GenericMale' Skins(0)=Texture'SEERS_Wounded.cloth_white_shirt_Cuts' Skins(1)=Texture'SEERS_Wounded.Afro_skin_Burns' Skins(2)=Texture'SEERSTexturesSG.Afro_hair' } |
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