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Class DennisGray extends SEERPawn; defaultproperties { Mesh=SkeletalMesh'UDN_CharacterModels_K.GenericMale' Skins(0)=Texture'SEERSTexturesSG.Cloth_gray' Skins(1)=Texture'SEERSTexturesSG.Dennis_skin' Skins(2)=Texture'SEERSTexturesSG.hair' } |
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