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Class MarkBlue extends SEERPawn; defaultproperties { Mesh=SkeletalMesh'UDN_CharacterModels_K.GenericMale' Skins(0)=Texture'SEERSTexturesSG.Cloth_blue' Skins(1)=Texture'SEERSTexturesSG.Mark_skin' Skins(2)=Texture'SEERSTexturesSG.hair_beye' } |
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