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//============================================================================= // ACTION_ASSetPlayerSpawnArea //============================================================================= // Turn ON or OFF PlayerSpawnManagers //============================================================================= // Created by Laurent Delayen // © 2004, Epic Games, Inc. All Rights Reserved //============================================================================= class ACTION_ASSetPlayerSpawnArea extends ScriptedAction; var(Action) name PlayerSpawnManagerTag; var(Action) bool bEnabled; var Array<PlayerSpawnManager> PSMs; event PostBeginPlay( ScriptedSequence SS ) { local PlayerSpawnManager PSM; super.PostBeginPlay( SS ); if ( PlayerSpawnManagerTag != 'None' ) { ForEach SS.AllActors(class'PlayerSpawnManager', PSM, PlayerSpawnManagerTag) PSMs[PSMs.Length] = PSM; } } function bool InitActionFor(ScriptedController C) { local int i; for (i=0; i<PSMs.Length; i++) PSMs[i].SetEnabled( bEnabled ); return false; } function string GetActionString() { return ActionString @ PlayerSpawnManagerTag @ "bEnabled" @ bEnabled ; } defaultproperties { ActionString="ACTION_ASSetPlayerSpawnArea" } |
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