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UT2k4Assault.ASOBJ_EnergyCore_Delivery


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//=============================================================================
// ASOBJ_EnergyCore_Delivery
//=============================================================================
// Created by Laurent Delayen (C) 2003 Epic Games
//=============================================================================

class ASOBJ_EnergyCore_Delivery extends ProximityObjective;

#exec OBJ LOAD FILE=AnnouncerAssault.uax

var GameObject_EnergyCore EC;

function bool IsRelevant( Pawn Instigator, bool bAliveCheck )
{
    Local PlayerReplicationInfo PRI;

    PRI = Instigator.PlayerReplicationInfo;
    if ( super.IsRelevant( Instigator, bAliveCheck )
        && (PRI != None) && (PRI.HasFlag != None) && PRI.HasFlag.IsA('GameObject_EnergyCore') )
        return true;

    return false;
}

/* triggered by intro cinematic to auto complete objective */
function CompleteObjective( Pawn Instigator )
{
    super.DisableObjective( Instigator );
}

function DisableObjective(Pawn Instigator)
{
    local PlayerReplicationInfo PRI;
    local GameObject_EnergyCore EnergyCore;

    PRI = Instigator.PlayerReplicationInfo;

    if ( !IsActive() || PRI == None || PRI.HasFlag == None || !PRI.HasFlag.IsA('GameObject_EnergyCore') )
        return;

    EnergyCore = GameObject_EnergyCore(PRI.HasFlag);
    EnergyCore.ClearHolder();
    EnergyCore.Destroy();

    super.DisableObjective( Instigator );
}


/* TellBotHowToDisable()
tell bot what to do to disable me.
return true if valid/useable instructions were given
*/
function bool TellBotHowToDisable(Bot B)
{
    if ( B.PlayerReplicationInfo.HasFlag != None )
    {
        if ( EC == None )
            EC = GameObject_EnergyCore(B.PlayerReplicationInfo.HasFlag);
        B.GoalString = "Take Energy Core to vehicle";
        return B.Squad.FindPathToObjective(B,self);
    }

    if ( EC == None )
    {
        ForEach DynamicActors(class'GameObject_EnergyCore', EC)
            break;
        if ( EC == None )
        {
            log("NO ENERGY CORE");
            return false;
        }
    }

    if ( EC.Holder != None )
    {
        B.GoalString = "Protect Energy Core holder";
        if ( VSize(EC.Holder.Location - B.Pawn.Location) < 1200 )
            return false;

        return B.Squad.FindPathToObjective(B,EC.Holder);
    }
    B.GoalString = "Go pick up Energy Core";
    return B.Squad.FindPathToObjective(B,EC);
}

defaultproperties
{
     DefenderTeamIndex=1
     ObjectiveName="Energy Core Delivery"
     Announcer_DisabledObjective=Sound'AnnouncerAssault.Generic.JY_vehicle_operational'
     Announcer_ObjectiveInfo=Sound'AnnouncerAssault.Generic.JY_return_core'
     Announcer_DefendObjective=Sound'AnnouncerAssault.Generic.JY_PreventVehicleRepair'
}

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Class file time: Fr 30.3.2007 08:43:52.000 - Creation time: Mo 16.4.2007 11:20:44.390 - Created with UnCodeX