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//============================================================================= // ASOBJ_EnergyCore_Delivery //============================================================================= // Created by Laurent Delayen (C) 2003 Epic Games //============================================================================= class ASOBJ_EnergyCore_Delivery extends ProximityObjective; #exec OBJ LOAD FILE=AnnouncerAssault.uax var GameObject_EnergyCore EC; function bool IsRelevant( Pawn Instigator, bool bAliveCheck ) { Local PlayerReplicationInfo PRI; PRI = Instigator.PlayerReplicationInfo; if ( super.IsRelevant( Instigator, bAliveCheck ) && (PRI != None) && (PRI.HasFlag != None) && PRI.HasFlag.IsA('GameObject_EnergyCore') ) return true; return false; } /* triggered by intro cinematic to auto complete objective */ function CompleteObjective( Pawn Instigator ) { super.DisableObjective( Instigator ); } function DisableObjective(Pawn Instigator) { local PlayerReplicationInfo PRI; local GameObject_EnergyCore EnergyCore; PRI = Instigator.PlayerReplicationInfo; if ( !IsActive() || PRI == None || PRI.HasFlag == None || !PRI.HasFlag.IsA('GameObject_EnergyCore') ) return; EnergyCore = GameObject_EnergyCore(PRI.HasFlag); EnergyCore.ClearHolder(); EnergyCore.Destroy(); super.DisableObjective( Instigator ); } /* TellBotHowToDisable() tell bot what to do to disable me. return true if valid/useable instructions were given */ function bool TellBotHowToDisable(Bot B) { if ( B.PlayerReplicationInfo.HasFlag != None ) { if ( EC == None ) EC = GameObject_EnergyCore(B.PlayerReplicationInfo.HasFlag); B.GoalString = "Take Energy Core to vehicle"; return B.Squad.FindPathToObjective(B,self); } if ( EC == None ) { ForEach DynamicActors(class'GameObject_EnergyCore', EC) break; if ( EC == None ) { log("NO ENERGY CORE"); return false; } } if ( EC.Holder != None ) { B.GoalString = "Protect Energy Core holder"; if ( VSize(EC.Holder.Location - B.Pawn.Location) < 1200 ) return false; return B.Squad.FindPathToObjective(B,EC.Holder); } B.GoalString = "Go pick up Energy Core"; return B.Squad.FindPathToObjective(B,EC); } defaultproperties { DefenderTeamIndex=1 ObjectiveName="Energy Core Delivery" Announcer_DisabledObjective=Sound'AnnouncerAssault.Generic.JY_vehicle_operational' Announcer_ObjectiveInfo=Sound'AnnouncerAssault.Generic.JY_return_core' Announcer_DefendObjective=Sound'AnnouncerAssault.Generic.JY_PreventVehicleRepair' } |
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