- Extends
- GameObject
Core.Object
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+-- Engine.Actor
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+-- Engine.Decoration
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+-- UnrealGame.GameObject
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+-- UT2k4Assault.GameObject_EnergyCore
Inherited Variables from UnrealGame.GameObject |
Assists, bDisabled, bHeld, bHome, bLastSecondSave, FirstTouch, GameObjBone, GameObjOffset, GameObjRot, Holder, HolderPRI, HomeBase, MaxDropTime, OldTeam, TakenTime |
Inherited Variables from Engine.Decoration |
bDamageable, bPushable, bPushSoundPlaying, bSplash, contents, EffectWhenDestroyed, EndPushSound, FragMomentum, FragSkin, FragType, Health, LastAnchor, LastValidAnchorTime, NumFrags, numLandings, PushSound, SplashTime |
Inherited Functions from UnrealGame.GameObject |
BaseChange, BeginState, CalcSetHome, CanBePickedUpBy, CanBeThrownBy, CheckTouching, ClearHolder, Drop, EndState, FellOutOfWorld, IsHome, Landed, LogDropped, LogReturned, LogTaken, NotReachableBy, Position, PostBeginPlay, Score, SendHome, SendHomeDisabled, SetDisable, SetHolder, Timer, Touch, ValidHolder |
Inherited Functions from Engine.Decoration |
BaseChange, Bump, CanSplash, Destroyed, Drop, HitWall, Landed, NotReachableBy, PhysicsVolumeChange, TakeDamage, Timer, Trigger |
Announcer_EnergyCore_Dropped Source code
var name Announcer_EnergyCore_Dropped;
Announcer_EnergyCore_PickedUp Source code
var name Announcer_EnergyCore_PickedUp;
Announcer_EnergyCore_Reset Source code
var name Announcer_EnergyCore_Reset;
var bool bSoundsPrecached;
var localized string DroppedMessage;
var localized string EnergyCorePickedUp;
var localized string PlayerCoreReset;
var localized string PlayerDroppedMessage;
PlayerPickedUpEnergyCore Source code
var localized string PlayerPickedUpEnergyCore;
function bool CanBePickedUpBy (
Pawn P )
function ClearHolder ( )
function Drop (
vector newVel )
function HolderDied ( )
function LogReturned ( )
simulated function PrecacheAnnouncer (
AnnouncerVoice V,
bool bRewardSounds )
function bool ValidHolder (
Actor Other )
defaultproperties
{
PlayerDroppedMessage=" dropped the Power Core!"
DroppedMessage="Power Core dropped!"
EnergyCorePickedUp="Power Core picked up!"
PlayerPickedUpEnergyCore=" picked up the Power Core!"
PlayerCoreReset="Power Core reset!"
Announcer_EnergyCore_Dropped="JY_PowerCoreDropped"
Announcer_EnergyCore_PickedUp="JY_PowerCorePickedUp"
Announcer_EnergyCore_Reset="JY_PowerCoreReset"
bHome=Wahr
GameObjBone="spine"
GameObjOffset=(X=25.000000,Y=50.000000)
GameObjRot=(Roll=16384)
LightType=LT_Steady
LightEffect=LE_QuadraticNonIncidence
LightHue=40
LightBrightness=200.000000
LightRadius=6.000000
DrawType=DT_StaticMesh
StaticMesh=StaticMesh'AS_Decos.HellbenderEngine'
bStatic=Falsch
bDynamicLight=Wahr
bStasis=Falsch
bAlwaysRelevant=Wahr
NetUpdateFrequency=100.000000
NetPriority=3.000000
DrawScale=0.750000
PrePivot=(X=2.000000,Z=0.500000)
bUnlit=Wahr
CollisionRadius=24.000000
CollisionHeight=20.000000
bCollideActors=Wahr
bCollideWorld=Wahr
Buoyancy=20.000000
}
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Creation time: Mo 16.4.2007 11:20:20.562 - Created with
UnCodeX