| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.NavigationPoint
|
+-- Engine.JumpDest
|
+-- UnrealGame.JumpSpot
|
+-- UnrealGame.GameObjective
|
+-- UT2k4Assault.ASOBJ_EnergyCore_Spawn
| Variables Summary | |
|---|---|
| class<GameObject_EnergyCore> | FlagType |
| GameObject_EnergyCore | myFlag |
| ASOBJ_EnergyCore_Spawn | |
| sound | Announcer_EnergyCore_Dropped |
| sound | Announcer_EnergyCore_PickedUp |
| sound | Announcer_EnergyCore_Reset |
| string | DroppedMessage |
| string | EnergyCorePickedUp |
| staticmesh | FlagMesh |
| string | PlayerCoreReset |
| string | PlayerDroppedMessage |
| string | PlayerPickedUpEnergyCore |
| Sound | TakenSound |
| Inherited Variables from UnrealGame.JumpSpot |
|---|
| bDodgeUp, bForceAllowDoubleJumping, bNeverImpactJump, bNoLowGrav, bOnlyTranslocator, bRealOnlyTranslocator, CachedSpeed[8], TranslocTarget, TranslocTargetTag, TranslocZOffset |
| Structures Summary |
|---|
| Inherited Structures from UnrealGame.GameObjective |
|---|
| ScorerRecord |
| Functions Summary | ||
|---|---|---|
![]() | BeginPlay () | |
![]() | bool | BetterObjectiveThan (GameObjective Best, byte DesiredTeamNum, byte RequesterTeamNum) |
![]() | bool | BotNearObjective (Bot B) |
![]() | PrecacheAnnouncer (AnnouncerVoice V, bool bRewardSounds) | |
![]() | Reset () | |
![]() | SetActive (bool bActiveStatus) | |
![]() | SpawnFlag () | |
| Inherited Functions from UnrealGame.JumpSpot |
|---|
| CanDoubleJump, CanMakeJump, EffectiveDoubleJump, PostBeginPlay, SpecialCost, SuggestMovePreparation, TryTranslocator |
| Variables Detail |
|---|
| Functions Detail |
|---|
BeginPlay Source code
BetterObjectiveThan Source code
BotNearObjective Source code
PrecacheAnnouncer Source code
Reset Source code
SetActive Source code
SpawnFlag Source code| Defaultproperties |
|---|
defaultproperties { TakenSound=Sound'GameSounds.CTFAlarm' FlagType=Class'UT2k4Assault.GameObject_EnergyCore' FlagMesh=StaticMesh'AS_Decos.HellbenderEngine' PlayerDroppedMessage=" dropped the Power Core!" DroppedMessage="Power Core dropped!" EnergyCorePickedUp="Power Core picked up!" PlayerPickedUpEnergyCore=" picked up the Power Core!" PlayerCoreReset="Power Core reset!" Announcer_EnergyCore_Dropped=Sound'AnnouncerAssault.Generic.JY_PowerCoreDropped' Announcer_EnergyCore_PickedUp=Sound'AnnouncerAssault.Generic.JY_PowerCorePickedUp' Announcer_EnergyCore_Reset=Sound'AnnouncerAssault.Generic.JY_PowerCoreReset' bReplicateObjective=Wahr bPlayCriticalAssaultAlarm=Wahr DefenderTeamIndex=1 ObjectiveName="Energy Core Spawn" ObjectiveTypeIcon=FinalBlend'AS_FX_TX.Icons.OBJ_Proximity_FB' Announcer_DisabledObjective=None Announcer_ObjectiveInfo=Sound'AnnouncerAssault.Generic.JY_Find_core' Announcer_DefendObjective=Sound'AnnouncerAssault.Generic.JY_ProtectPowerCore' bNotBased=Wahr LightType=LT_SubtlePulse LightEffect=LE_QuadraticNonIncidence LightHue=37 LightSaturation=255 LightBrightness=128.000000 LightRadius=6.000000 DrawType=DT_StaticMesh StaticMesh=StaticMesh'XGame_rc.BallMesh' bStatic=Falsch bAlwaysRelevant=Wahr DrawScale=3.000000 bUnlit=Wahr CollisionRadius=60.000000 CollisionHeight=60.000000 bCollideActors=Wahr bUseCylinderCollision=Wahr } |
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