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Core.Object | +-- Engine.Actor | +-- Engine.NavigationPoint | +-- Engine.JumpDest | +-- UnrealGame.JumpSpot
GameObjective
Variables Summary | |
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bool | bRealOnlyTranslocator |
vector | CachedSpeed[8] |
Actor | TranslocTarget |
JumpSpot | |
bool | bDodgeUp |
bool | bForceAllowDoubleJumping |
bool | bNeverImpactJump |
bool | bNoLowGrav |
bool | bOnlyTranslocator |
name | TranslocTargetTag |
float | TranslocZOffset |
Inherited Variables from Engine.JumpDest |
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bForceDoubleJump, bOptionalJumpDest, CalculatedGravityZ[8], NeededJump[8], NumUpstreamPaths, UpstreamPaths[8] |
Functions Summary | ||
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bool | CanDoubleJump (Pawn Other) | |
bool | CanMakeJump (Pawn Other, Float JumpHeight, Float GroundSpeed, Int Num, Actor Start, bool bForceCheck) | |
float | EffectiveDoubleJump (ReachSpec Path) | |
PostBeginPlay () | ||
int | SpecialCost (Pawn Other, ReachSpec Path) | |
bool | SuggestMovePreparation (Pawn Other) | |
bool | TryTranslocator (Pawn Other) |
Inherited Functions from Engine.JumpDest |
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DoJump, GetPathIndex, SpecialCost, SuggestMovePreparation |
Inherited Functions from Engine.NavigationPoint |
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Accept, DetourWeight, MoverClosed, MoverOpened, PlayerToucherDied, PostBeginPlay, ProceedWithMove, SetBaseDistance, SetBaseVisibility, SpecialCost, SuggestMovePreparation |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { CachedSpeed(0)=(X=1000000.000000,Y=1000000.000000,Z=1000000.000000) CachedSpeed(1)=(X=1000000.000000,Y=1000000.000000,Z=1000000.000000) CachedSpeed(2)=(X=1000000.000000,Y=1000000.000000,Z=1000000.000000) CachedSpeed(3)=(X=1000000.000000,Y=1000000.000000,Z=1000000.000000) CachedSpeed(4)=(X=1000000.000000,Y=1000000.000000,Z=1000000.000000) CachedSpeed(5)=(X=1000000.000000,Y=1000000.000000,Z=1000000.000000) CachedSpeed(6)=(X=1000000.000000,Y=1000000.000000,Z=1000000.000000) CachedSpeed(7)=(X=1000000.000000,Y=1000000.000000,Z=1000000.000000) } |
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