defaultproperties
{
ObjectiveScale=1.000000
bOnHUDObjectiveNotification=Wahr
bShowInfoPods=Wahr
bShow3DArrow=Wahr
bObjectiveReminder=Wahr
bDrawRadar=Wahr
bDrawRadarCardinalPoints=Wahr
bShowWillowWhisp=Wahr
OBJ_ReAppearTime=7.000000
OBJ_FadedOutTime=6.000000
ASRadarScale=0.200000
ASRadarPosX=0.900000
ASRadarPosY=0.200000
HealthBarBackMat=Texture'InterfaceContent.Menu.BorderBoxD'
HealthBarMat=Texture'ONSInterface-TX.HealthBar'
HealthBarWidth=80.000000
HealthBarHeight=8.000000
IP_Bracket_Open="["
IP_Bracket_Close="]"
Cardinal_North="N"
Cardinal_East="E"
Cardinal_South="S"
Cardinal_West="W"
NoGameReplicationInfoString="Receiving Server State..."
MetersString="m"
TargetString="Target:"
NoTargetString="No Target"
PracticeRoundString="Practice Round"
ObjectiveProgressPulseTime=7.000000
ObjectiveProgress=255
OldObjectiveProgress=255
RoundTimeBackGround=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=168,Y1=211,X2=334,Y2=255),TextureScale=0.530000,OffsetY=5,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
ReinforceBackground=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=168,Y1=211,X2=334,Y2=255),TextureScale=0.530000,PosY=0.060000,OffsetY=5,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
TeleportBackground=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=168,Y1=211,X2=334,Y2=255),TextureScale=0.530000,PosY=0.180000,OffsetY=5,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
VSBackground=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=168,Y1=211,X2=334,Y2=255),TextureScale=0.530000,PosY=0.120000,OffsetY=5,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
RoundTimeIcon=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=150,Y1=356,X2=184,Y2=389),TextureScale=0.530000,DrawPivot=DP_MiddleLeft,OffsetX=15,OffsetY=28,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
ReinforceIcon=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=111,Y1=355,X2=144,Y2=390),TextureScale=0.530000,DrawPivot=DP_MiddleLeft,PosY=0.060000,OffsetX=15,OffsetY=28,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
TeleportIcon=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=429,Y1=136,X2=489,Y2=173),TextureScale=0.400000,DrawPivot=DP_MiddleLeft,PosY=0.180000,OffsetX=9,OffsetY=37,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
VSIcon=(WidgetTexture=Texture'AS_FX_TX.Icons.ScoreBoard_Objective_Final',RenderStyle=STY_Alpha,TextureCoords=(X2=128,Y2=128),TextureScale=0.170000,DrawPivot=DP_MiddleLeft,PosY=0.120000,OffsetX=37,OffsetY=90,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
ReinforcePulse=(WidgetTexture=FinalBlend'HUDContent.Generic.HUDPulse',RenderStyle=STY_Alpha,TextureCoords=(X1=342,Y1=438,X2=406,Y2=502),TextureScale=0.500000,DrawPivot=DP_MiddleLeft,PosY=0.060000,OffsetX=1,OffsetY=28,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
TeleportPulse=(WidgetTexture=FinalBlend'HUDContent.Generic.HUDPulse',RenderStyle=STY_Alpha,TextureCoords=(X1=342,Y1=438,X2=406,Y2=502),TextureScale=0.500000,DrawPivot=DP_MiddleLeft,PosY=0.180000,OffsetX=1,OffsetY=28,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
VSPulse=(WidgetTexture=FinalBlend'HUDContent.Generic.HUDPulse',RenderStyle=STY_Alpha,TextureCoords=(X1=342,Y1=438,X2=406,Y2=502),TextureScale=0.500000,DrawPivot=DP_MiddleLeft,PosY=0.120000,OffsetX=1,OffsetY=28,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
RoundTimeBackGroundDisc=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=119,Y1=258,X2=173,Y2=313),TextureScale=0.530000,OffsetX=5,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
ReinforceBackGroundDisc=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=119,Y1=258,X2=173,Y2=313),TextureScale=0.530000,PosY=0.060000,OffsetX=5,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
TeleportBackgroundDisc=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=119,Y1=258,X2=173,Y2=313),TextureScale=0.530000,PosY=0.180000,OffsetX=5,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
VSBackgroundDisc=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=119,Y1=258,X2=173,Y2=313),TextureScale=0.530000,PosY=0.120000,OffsetX=5,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
RoundTimeSeparator=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=495,Y1=91,X2=503,Y2=112),TextureScale=0.540000,DrawPivot=DP_MiddleLeft,OffsetX=100,OffsetY=28,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
RoundTimeMinutes=(RenderStyle=STY_Alpha,MinDigitCount=2,TextureScale=0.540000,DrawPivot=DP_MiddleLeft,OffsetX=20,OffsetY=27,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
RoundTimeSeconds=(RenderStyle=STY_Alpha,MinDigitCount=2,TextureScale=0.540000,DrawPivot=DP_MiddleLeft,OffsetX=110,OffsetY=27,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255),bPadWithZeroes=1)
ReinforceSprNum=(RenderStyle=STY_Alpha,MinDigitCount=2,TextureScale=0.540000,DrawPivot=DP_MiddleLeft,PosY=0.060000,OffsetX=60,OffsetY=27,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255),bPadWithZeroes=1)
TeleportSprNum=(RenderStyle=STY_Alpha,MinDigitCount=2,TextureScale=0.540000,DrawPivot=DP_MiddleLeft,PosY=0.180000,OffsetX=60,OffsetY=27,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255),bPadWithZeroes=1)
HudColorHighLight=(B=32,G=192)
}
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